. . . . "Epic Games was initially founded under the name of Potomac Computer Systems in 1991 by Tim Sweeney in Rockville, Maryland. Potomac Computer Systems released its flagship product, ZZT, the same year. During the latter portion of ZZT's life span, the company became known as Epic MegaGames. Gradually, the Epic brand grew with the advent of its shareware games, including Epic Pinball, Jill of the Jungle, Jazz Jackrabbit and One Must Fall: 2097. During this time, Epic also published and sold games developed by other developers such as those by Safari Software and also XLand's Robbo, Heartlight, and Electro Man; and Renaissance's Zone 66. In 1997 Safari Software was acquired in whole by Epic and some of their titles as well as other pre-1998 games are sold under the Epic Classics brand. In 1998, Epic MegaGames released Unreal, a 3D first-person shooter, which expanded into a series of Unreal games. The company also began to license the core technology, or Unreal engine, used for the series to other game developers. In 1999, the company changed its name to Epic Games and moved its offices, including its Rockville headquarters, to Cary. In 2006, Epic released the Xbox 360 and PC bestseller Gears of War and completed working on Unreal Tournament 3. A port of Gears of War for Mac OS X is also in the works.. On August 20th 2007 they acquired a majority shareholding in Polish developer People Can Fly. Key developers at Epic Games include the aforementioned lead programmer Tim Sweeney, game designer Cliff Bleszinski, Erik de Neve and Steve Polge. In 2003, Jerry O'Flaherty was named Studio Art Director. On 17 March 2008 Epic Games partnered with Valve Corporation and released the entire Unreal series (excluding UT2003) over Steam. On 19 April 2008 Epic Games' Mike Capps stated that he believes the popularity of the Wii video game console is like a \"virus\" in that one person thinks it looks cool and buys it, but only plays it for two months; but in that two months friends will see the Wii, think it looks cool, and buy one for themselves, propagating the cycle. When asked whether there would ever be a time when Epic would be forced to give in and create a game for the Wii, Mike Capps said, \u201Cno, we go forward, not back. It makes more sense for us to invest in the next-generation tech.\u201D On 20 May 2008 Epic Games acquired Chair Entertainment. On November 7, 2008 Epic Games released Gears of War 2, sequel to the best selling shooter on the Xbox 360. On January 27, 2014 in a statement by Microsoft it was announced that they had acquired the Gears of War franchise from Epic Games. Along with the news that Black Tusk Studios would be responsible for developing new games in the series. On March 10, 2014 Epic Games archived and locked the Gears of War portion of their online forums and handed over the Gears of War Twitter account and Facebook page to Black Tusk Studios."@en . . . . . . . . "[[Archivo:Epic_Games_en_Gears_2.png|thumb|239px|El logotipo de Epic Games al inicio de Gears of War 2]] Epic Games, tambi\u00E9n conocida como Epic, y anteriormente denominada como Epic MegaGames, es una compa\u00F1\u00EDa desarrolladora de videojuegos estadounidense actualmente establecida en Raleigh, Carolina del Norte. Son bien conocidos por su tecnolog\u00EDa Unreal Engine, la cual ha sido usada en la mayor\u00EDa de sus videojuegos, as\u00ED como en todos los videojuegos de la Saga Gears of War. Epic es subsidiaria y propietaria de ChAIR Entertainment Group y People Can Fly. Tambi\u00E9n tiene estudios en Shangh\u00E1i (China), Se\u00FAl (Corea del Sur) y Tokio (Jap\u00F3n). Los empleados mas conocidos de Epic son el director t\u00E9cnico Tim Sweeney, el director de dise\u00F1o y creador de la Serie Gears of War, Cliff Bleszinski, y el programador Steve Polge; tambien Jerry O'Flaherty, \u00E9l fue el director de arte desde 2003 hasta 2007. Chris Perna lo sustituy\u00F3 cuando este dej\u00F3 la compa\u00F1\u00EDa."@es . . . . . . "[[Archivo:Epic_Games_en_Gears_2.png|thumb|239px|El logotipo de Epic Games al inicio de Gears of War 2]] Epic Games, tambi\u00E9n conocida como Epic, y anteriormente denominada como Epic MegaGames, es una compa\u00F1\u00EDa desarrolladora de videojuegos estadounidense actualmente establecida en Raleigh, Carolina del Norte. Son bien conocidos por su tecnolog\u00EDa Unreal Engine, la cual ha sido usada en la mayor\u00EDa de sus videojuegos, as\u00ED como en todos los videojuegos de la Saga Gears of War. Epic es subsidiaria y propietaria de ChAIR Entertainment Group y People Can Fly. Tambi\u00E9n tiene estudios en Shangh\u00E1i (China), Se\u00FAl (Corea del Sur) y Tokio (Jap\u00F3n). Los empleados mas conocidos de Epic son el director t\u00E9cnico Tim Sweeney, el director de dise\u00F1o y creador de la Serie Gears of War, Cliff Bleszinski, y el progra"@es . . . "Epic Games"@en . "Epic Games"@pl . . "thumb|right|90px|Epic Games Epic Games znany tak\u017Ce jako Epic, wcze\u015Bniej Epic MegaGames - producent gier komputerowych z siedzib\u0105 w Cary w Karolinie P\u00F3\u0142nocnej w Stanach Zjednoczonych. Tw\u00F3rcy czo\u0142owego na rynku gier komputerowych silnika Unreal Engine, maj\u0105cego pocz\u0105tkowo nap\u0119dza\u0107 markow\u0105 seri\u0119 gier firmy Unreal. Od wielu lat Epic licencjonuje engine na potrzeby firm programistycznych na ca\u0142ym \u015Bwiecie. Producent znany tak\u017Ce z konsolowego hitu z gatunku shooter\u00F3w - serii Gears of War."@pl . "Epic games was the name of the company responsible for the series of Unreal Engines, which were used throughout the Unreal and Unreal Tournament series, as well as other non-related games. This article is a . You can help the My English Wiki by [ expanding it]."@en . "Epic Games was initially founded under the name of Potomac Computer Systems in 1991 by Tim Sweeney in Rockville, Maryland. Potomac Computer Systems released its flagship product, ZZT, the same year. During the latter portion of ZZT's life span, the company became known as Epic MegaGames. Gradually, the Epic brand grew with the advent of its shareware games, including Epic Pinball, Jill of the Jungle, Jazz Jackrabbit and One Must Fall: 2097. During this time, Epic also published and sold games developed by other developers such as those by Safari Software and also XLand's Robbo, Heartlight, and Electro Man; and Renaissance's Zone 66. In 1997 Safari Software was acquired in whole by Epic and some of their titles as well as other pre-1998 games are sold under the Epic Classics brand."@en . "Epic games was the name of the company responsible for the series of Unreal Engines, which were used throughout the Unreal and Unreal Tournament series, as well as other non-related games. This article is a . You can help the My English Wiki by [ expanding it]."@en . . . . . . . "Epic Games"@es . . . . . . . . . . . . . . . . . "thumb|right|90px|Epic Games Epic Games znany tak\u017Ce jako Epic, wcze\u015Bniej Epic MegaGames - producent gier komputerowych z siedzib\u0105 w Cary w Karolinie P\u00F3\u0142nocnej w Stanach Zjednoczonych. Tw\u00F3rcy czo\u0142owego na rynku gier komputerowych silnika Unreal Engine, maj\u0105cego pocz\u0105tkowo nap\u0119dza\u0107 markow\u0105 seri\u0119 gier firmy Unreal. Od wielu lat Epic licencjonuje engine na potrzeby firm programistycznych na ca\u0142ym \u015Bwiecie. Producent znany tak\u017Ce z konsolowego hitu z gatunku shooter\u00F3w - serii Gears of War."@pl .