"Position Data"@en . "Position data is a table linking objects with their positions in the stage. In a US ROM (NGEE), this starts at 80079C38. A pointer to the first entry can be found at 80069C20, and the number of permanent entries is kept at 80069C24. Temporary entries for automatically-generated objects are also stored at the end of this table. Temporary entries are used for gunshot impact images, autogenerated hats and weapons, as well as spawned guards. Each entry below gives the hexadecimal offset to the data in the entry, as well as its size and function when known. Each entry is 0x34 bytes in length."@en . "Position data is a table linking objects with their positions in the stage. In a US ROM (NGEE), this starts at 80079C38. A pointer to the first entry can be found at 80069C20, and the number of permanent entries is kept at 80069C24. Temporary entries for automatically-generated objects are also stored at the end of this table. Temporary entries are used for gunshot impact images, autogenerated hats and weapons, as well as spawned guards. Each entry below gives the hexadecimal offset to the data in the entry, as well as its size and function when known. Each entry is 0x34 bytes in length."@en . .