"When the attack begins, Mario will back up, spawn Luiginoids out of Dreamy Luigi (who poses like he's holding a hammer), and hold his hammer above him. The player has to keep pressing the File:3DS B.svg.png button to make the Luiginoids jump on to Mario's hammer while the player moves the File:3DS Stick.svg.png to the left and right to move Mario in order to keep him and the hammer balanced while trying to stay in between the two white boundaries."@en . . "When the attack begins, Mario will back up, spawn Luiginoids out of Dreamy Luigi (who poses like he's holding a hammer), and hold his hammer above him. The player has to keep pressing the File:3DS B.svg.png button to make the Luiginoids jump on to Mario's hammer while the player moves the File:3DS Stick.svg.png to the left and right to move Mario in order to keep him and the hammer balanced while trying to stay in between the two white boundaries. After all Luiginoids are picked up or after a certain period of time if the sequence was successful enough, Mario will advance towards the enemies with his Luiginary Hammer, and a cross-hair will appear in front of him, indicating which enemies are in the main target range. The player can move northwards and southwards with the File:3DS Stick.svg.png while Mario is advancing to move the target range, and must press the File:3DS A.svg.png button to unleash the attack on the target area, a shockwave damaging surrounding enemies. The more Luiginoids collected, the more damage dealt and the better rating the player will receive ranging from \"OK!\" to \"Excellent!\" ratings."@en . . . . "Luiginary Hammer"@en . .