. . . . . "To promote the game, a fake \"history\" was created in which the game was said to be a title Capcom was developing to be a breakthrough NES property in the late 80s, but was shelved with the coming of the SNES. This history also appears in-game during the introduction. Additionally, before starting the game, players must use the DSi microphone to blow the cartridge's \"contacts\", a homage to the age-old method of getting non-working NES games to play."@en . "To promote the game, a fake \"history\" was created in which the game was said to be a title Capcom was developing to be a breakthrough NES property in the late 80s, but was shelved with the coming of the SNES. This history also appears in-game during the introduction. Additionally, before starting the game, players must use the DSi microphone to blow the cartridge's \"contacts\", a homage to the age-old method of getting non-working NES games to play. Former Capcom manager Seth Killian said Dark Void Zero started development after finishing the pre-release copy of Dark Void, which has 8-bit music playing over the ending credits. Dark Void Zero was also released on the iPhone and Steam (PC) platforms on April 12, 2010. Both versions have an all-new secret ending. The Steam version has an additional ending (for a total of three possible endings), Steam Achievements, and online leaderboards. To go with the retro feel of the game (similar to Mega Man 10), the Yashichi is featured as an item which generates an electric force field around the character Rusty, making him invincible and damaging enemies upon contact for a short period of time."@en . . "Dark Void Zero"@en . .