"Nyhet: \n* Alla kartor har haft sina spawn d\u00F6rrarna fixade f\u00F6r b\u00E4ttre prestanda. \n* F\u00F6rb\u00E4ttrad snabb delta funktionalitet efter en match har slutat. Karakt\u00E4r: \n* Hoppning kr\u00E4ver nu 30% av din maximala uth\u00E5llighet och kommer endast att ske om du har tillr\u00E4ckligt med uth\u00E5llighet f\u00F6r att utf\u00F6ra ett hopp. Jorden: \n* H\u00E4ndelsehorisonten aura kommer nu utl\u00F6sa minor att explodera s\u00E5 fort de \u00E4r bev\u00E4pnade. Varnas kommandosoldater, kan detta skada lite. \n* Interactables \u00E4r nu v\u00E4rda 2 po\u00E4ng p\u00E5 Team Death Match och \u00E4r v\u00E4rda 1 po\u00E4ng under Er\u00F6vring. Galaktisk domnation: Leonops: Vapen: Buggfixar: Amarna:"@sv . "Newness: \n* All maps have had their spawn doors tweaked for better performance. \n* Improved quick join functionality after a match has ended. Characters: \n* Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump. Earth: \n* The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit. \n* Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest. Galactic Domination: Leonops: Weapons: Bug Fixes: Amarna: Console Commands: Earth:"@en . . . . "Newness: \n* All maps have had their spawn doors tweaked for better performance. \n* Improved quick join functionality after a match has ended. Characters: \n* Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump. Earth: \n* The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit. \n* Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest. Galactic Domination: \n* We are excited to announce new and improved Galactic Domination bonuses! \n* The winning faction will now get a boost to their experience earned up to 30%. \n* Losing on Amarna grants your faction a damage boost up to 30%. \n* Losing on Earth grants your faction a defense boost up to 30%. \n* Losing on Piramess grants your faction an energy regen boost up to 30%. \n* Losing on Leonops grants your faction a health boost up to 30%. Leonops: \n* The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you. Weapons: \n* Splash damage radii have all been increased. \n* Splash damage will now deal damage to players even when airborne. \n* The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn. Bug Fixes: \n* Spawn doors will no longer stay closed for players at match start who are trying to rush them. \n* Users clicking any of the logout options are now properly removed from the sever count once they logout. \n* Winning KotH as the System Lords will now display in the proper text colors. \n* The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue. Amarna: \n* A librarian has been dispatched to hush those loud noises on Amarna-Temple. \n* The windows near the spawn rooms have been re-aligned. \n* The invisible ledges in the center room pillars should no longer exist. \n* Improved movement flow in a few of the locations players might get stuck or hover in. \n* The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky. Console Commands: \n* The console command \"toggleui\" has been disabled. (This has also disabled the f10 hotkey) \n* Players can no longer utilize the \"serverlistchange\" command. \n* The \"StartAltFire\" command had been disabled to prevent negative effects. \n* Some bad log messages have been removed from the console. Earth: \n* The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room. Leonops: \n* The forcefields should allow for multiple users to pass through simultaneously now. \n* Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields. \n* Loud noises coming from the water on Leonops have also been warned to keep it down! Piramess: \n* The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck. \n* Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay. \n* Jumping into the pit on Piramess will incur death no matter who, what, when, where or why. \n* Lighting on whiteout has been adjusted to prevent blinding players near light sources. Weapons: \n* Failing to place a beacon will no longer trigger a cooldown. \n* Rapidly firing weapons after a reload will no longer put you back into a reload state. \n* Killing a turret will now award 1/2 the normal kill value in team and personal score. \n* Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is."@en . "Stargate Resistance/1.1.14.7"@sv . . "Nyhet: \n* Alla kartor har haft sina spawn d\u00F6rrarna fixade f\u00F6r b\u00E4ttre prestanda. \n* F\u00F6rb\u00E4ttrad snabb delta funktionalitet efter en match har slutat. Karakt\u00E4r: \n* Hoppning kr\u00E4ver nu 30% av din maximala uth\u00E5llighet och kommer endast att ske om du har tillr\u00E4ckligt med uth\u00E5llighet f\u00F6r att utf\u00F6ra ett hopp. Jorden: \n* H\u00E4ndelsehorisonten aura kommer nu utl\u00F6sa minor att explodera s\u00E5 fort de \u00E4r bev\u00E4pnade. Varnas kommandosoldater, kan detta skada lite. \n* Interactables \u00E4r nu v\u00E4rda 2 po\u00E4ng p\u00E5 Team Death Match och \u00E4r v\u00E4rda 1 po\u00E4ng under Er\u00F6vring. Galaktisk domnation: \n* Vi \u00E4r glada att kunna presentera nya och f\u00F6rb\u00E4ttrade Galactic Domination bonusar! \n* Det vinnande fraktion kommer nu att f\u00E5 ett lyft f\u00F6r sina erfarenheter intj\u00E4nade upp till 30%. \n* F\u00F6rlora p\u00E5 Amarna beviljar din fraktion en skada \u00F6ka upp till 30%. \n* F\u00F6rlora p\u00E5 jorden beviljar din fraktion ett f\u00F6rsvar \u00F6ka upp till 30%. \n* F\u00F6rlora p\u00E5 Piramess beviljar din fraktion en energi-Regen \u00F6ka upp till 30%. \n* F\u00F6rlora p\u00E5 Leonops beviljar din fraktion en h\u00E4lso \u00F6ka upp till 30%. Leonops: \n* Transport ring har tweaked och kan nu passa s\u00E5 m\u00E5nga som kan passa inne i dem. Vars\u00E5god, v\u00E5gar vi dig. Vapen: \n* Splash skador radier har alla \u00F6kat. \n* Splash skada kommer nu ta skada spelare \u00E4ven n\u00E4r luften. \n* Kollisionen p\u00E5 forskare fyrar har justerats vara samma radier som de turrets de leker. Buggfixar: \n* Spawn d\u00F6rrarna inte l\u00E4ngre att f\u00F6rbli st\u00E4ngd f\u00F6r spelare p\u00E5 matchstart som f\u00F6rs\u00F6ker att rusa dem. \n* Anv\u00E4ndare klicka p\u00E5 n\u00E5gon av logout alternativen nu \u00E4r ordentligt bort fr\u00E5n avg\u00E5ngsvederlag r\u00E4kningen n\u00E4r de loggar ut. \n* Vinnande koth som System Lords nu visas i r\u00E4tt textf\u00E4rger. \n* Den Jaffa standarden och Anubis rustningar har haft LOD f\u00F6r\u00E4ndringar f\u00F6r att r\u00E4tta till en textur fr\u00E5ga. Amarna: \n* En bibliotekarie har s\u00E4nts till hush de h\u00F6ga ljud p\u00E5 Amarna-Tempel. \n* F\u00F6nstren n\u00E4ra de spawn rum har f\u00E5tt en ny linje. \n* De osynliga listerna i pelarna centrum rummet b\u00F6r inte l\u00E4ngre existerar. \n* F\u00F6rb\u00E4ttrad r\u00F6relse fl\u00F6de i n\u00E5gra av de platser spelarna kan fastna eller sv\u00E4va i. \n* De partiklar effekter f\u00F6r koth p\u00E5 Amarna ska nu alla matcha och bara vara den delade ringen och Superman symbol i himlen. Konsol kommando: \n* Konsolen kommandot \"toggleui\" har inaktiverats. (Detta har ocks\u00E5 inaktiverat F10) \n* Spelare kan inte l\u00E4ngre anv\u00E4nda \"serverlistchange\" kommandot. \n* Den \"StartAltFire\"-kommandot hade inaktiverats f\u00F6r att f\u00F6rhindra negativa effekter. \n* Vissa d\u00E5liga loggmeddelanden har tagits bort fr\u00E5n konsolen. Jorden: \n* Den vita Styrelsens gravitation flux kondensator har fixats! Panelerna kommer inte l\u00E4ngre att rave om i m\u00F6tesrummet. Leonops: \n* I kraftf\u00E4ltet b\u00F6r g\u00F6ra det m\u00F6jligt f\u00F6r flera anv\u00E4ndare att passera samtidigt nu. \n* Turrets b\u00F6r inte l\u00E4ngre kunna skjuta in i spawn rum och kommer sannolikt explodera om de blir f\u00F6r n\u00E4ra kraftf\u00E4ltet. \n* H\u00F6ga ljud som kommer fr\u00E5n vattnet p\u00E5 Leonops har ocks\u00E5 varnat f\u00F6r att h\u00E5lla det! Piramess: \n* Den spawn d\u00F6rren n\u00E4rmast flaggorna har h\u00F6jts f\u00F6r att f\u00F6rhindra Jaffa och sina stora huvuden fr\u00E5n att fastna. \n* Blockera volymer har lagts f\u00F6r att f\u00F6rhindra spelare fr\u00E5n att ta sig till platser som inte med industri gameplay. \n* Hoppar ned i gropen f\u00F6r Piramess kommer att medf\u00F6ra d\u00F6den oavsett vem, vad, n\u00E4r, var eller varf\u00F6r. \n* Belysning p\u00E5 utan har justerats f\u00F6r att f\u00F6rhindra bl\u00E4ndande spelare n\u00E4ra ljusk\u00E4llor. Vapen: \n* Att inte placera en n\u00F6dsignal inte l\u00E4ngre utl\u00F6sa en cooldown. \n* Snabbt br\u00E4nning vapen efter en reload kommer inte l\u00E4ngre att s\u00E4tta dig tillbaka i en reload tillst\u00E5nd. \n* Att d\u00F6da ett torn kommer nu tilldela 1/2 normal kill v\u00E4rdet i team och personlig v\u00E4rdering. \n* Torn och fyrar kommer nu att d\u00F6 fr\u00E5n att komma in d\u00F6dar volymer beroende p\u00E5 vem \u00E4garen till tornet \u00E4r."@sv . "Stargate Resistance/1.1.14.7"@en .