"Combat (SR2)"@en . . . . . . . "Raziel preparing for Combat in Soul Reaver 2"@en . . . . . . . . . . . "Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay."@en . . "Combat was a notable and recurring feature in Soul Reaver 2, where it developed the auto-face style introduced in Soul Reaver. Soul Reaver 2's combat was perhaps the most complex of the series - offering a system of single attacks, combinations, blocking, ducking, dodging, counters, lunges, projectiles and fatal blows - that were designed to be easily accessible, whilst rewarding tactical gameplay."@en . . . . .