. . . "2015-07-13"^^ . "While most of the edge of the forest composes of impassable terrain, it can be accessed by walking into the depression found near the Rangers, marked on the map with transportation icons. Rarely, a wild Krar Jnr will spawn in the forest, which is then broadcast to all players currently in the forest with the message of \"You hear a howling in the distance...\" The first player to interact with Krar Jnr will claim it as a pet in the pet interface."@en . "While most of the edge of the forest composes of impassable terrain, it can be accessed by walking into the depression found near the Rangers, marked on the map with transportation icons. Rarely, a wild Krar Jnr will spawn in the forest, which is then broadcast to all players currently in the forest with the message of \"You hear a howling in the distance...\" The first player to interact with Krar Jnr will claim it as a pet in the pet interface. You are able to find various tools to help explore additional areas of the forest. Each tool is used to remove a specific obstacle. Over time, the forest changes if no one is in the instance, and you will have to remove these obstacles again. If the obstacles are removed, they will disappear for everyone. Removing obstacles does not give experience or reputation. When leaving the forest, any tools will be removed from your inventory. Tools are also destroyed upon use. Logging out in the forest will place you outside of it. The forest shelters an ancient goebie in a clearing accessible during the Call of the Ancestors quest, and afterward by speaking to a ranger. Hidden, until recently, from the airut the goebie directs the player to the temple where three young Goebies undergo trials to learn powerful magic."@en . . "0"^^ . "None"@en . . . . . . . . . . . "Yes"@en . . . . . "Raids - The Liberation of Mazcab"@en . . . . "Nemi Forest"@en . . . . . . . . . "0"^^ . . . . . "Nemi Forest"@en . . "None"@en . . . . .