"none"@en . . . . . . . . . . . . "48"^^ . "Rocket artillery is a type of artillery equipped with rocket launchers instead of conventional guns or mortars. Types of rocket artillery pieces include multiple rocket launchers."@en . "100"^^ . . "B"@en . . "The Rocket Artillery is the final upgrade of the Artillery Weapons unit line and becomes available, once a nation has reached the File:Information age small.jpg Information Age and developed File:Military Research Icon.png Military 7 (Selective Service). Building it requires both File:Metal.jpg Metal and File:Oil.jpg Oil and, like all artillery, it takes up two population points. Rocket Artillery en masse can provide devastating support for both attacking and defending armies, reducing most buildings to rubble in 2-3 volleys and continually mow down enemy troops at an alarming rate."@en . . . "Rocket Artillery"@en . "16"^^ . . . . "The Rocket Artillery is a siege unit available late in some of the Civilization games."@en . . . . "1"^^ . . . . . "none"@en . . "Rocket artillery is a type of artillery equipped with rocket launchers instead of conventional guns or mortars. Types of rocket artillery pieces include multiple rocket launchers."@en . "The GDF Rocket Artillery turret is an air-droppable multiple launch rocket system consisting of a self-loading array of 18 \u00D7 300mm rocket launch tubes mounted on a powered turret. A Field Ops calls in the turret and the designates targets for it. The rockets are fired in a ripple salvo the showers targets in a storm cloud of shrapnel. Reloading is automatic, but there is a significant pause before the turret can perform another fire mission, as the whole array has to briefly lock off to reload. Reload Time: 35 Seconds"@en . . "0"^^ . "The GDF Rocket Artillery turret is an air-droppable multiple launch rocket system consisting of a self-loading array of 18 \u00D7 300mm rocket launch tubes mounted on a powered turret. A Field Ops calls in the turret and the designates targets for it. The rockets are fired in a ripple salvo the showers targets in a storm cloud of shrapnel. Reloading is automatic, but there is a significant pause before the turret can perform another fire mission, as the whole array has to briefly lock off to reload. Reload Time: 35 Seconds"@en . . . "The Rocket Artillery is the final upgrade of the Artillery Weapons unit line and becomes available, once a nation has reached the File:Information age small.jpg Information Age and developed File:Military Research Icon.png Military 7 (Selective Service). Building it requires both File:Metal.jpg Metal and File:Oil.jpg Oil and, like all artillery, it takes up two population points. Rocket Artillery has the second longest attack range of all units in the game, easily outranging all fortifications (Cities, Forts and Towers), while getting outranged only by the Advanced Battleship (which has a maximum range of 26). It deploys and packs in much less time compared to all other artillery. Rocket Artillery en masse can provide devastating support for both attacking and defending armies, reducing most buildings to rubble in 2-3 volleys and continually mow down enemy troops at an alarming rate."@en . . . "35"^^ . . . . "none"@en . "The Rocket Artillery is a siege unit available late in some of the Civilization games."@en . . . . "Rocket artillery"@en . . . . . . . . "16.7"^^ . "230"^^ . . "20"^^ . . . . . .