. "Holy Power is a new paladin resource mechanic introduced during Cataclysm, which works similar to the rogue's combo point system. Holy Power can be gained through certain abilities and further improved by talents to be unleashed with other abilities. It decays over time. Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect. Once Holy Power has been built up, it can be consumed to augment existing abilities. For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario. It becomes available for Paladins at level 9, prior to learning Word of Glory."@en . "1"^^ . . "None"@en . . . "DJ1"@en . "Holy Power imbues the priest with the strength and skill of a Fighter of the same level."@en . "synopsis"@en . "The caster"@en . . "Healer"@en . . "Justin Kemppainen, Creative Content Developer, Fantasy Flight Games"@en . "Skill"@en . . "3"^^ . . . "Does \"Divine Fury\" and \"Holy Power\" stack and therefore both heroes get the yellow Dice?"@en . "Yes"@en . "Holy Power"@en . "4"^^ . "Holy Power is a new paladin resource mechanic introduced during Cataclysm, which works similar to the rogue's combo point system. Holy Power can be gained through certain abilities and further improved by talents to be unleashed with other abilities. It decays over time. It becomes available for Paladins at level 9, prior to learning Word of Glory."@en . . . "82"^^ . . "Priest"@en . "Disciple"@en . "1"^^ . . "Yes they do."@en . . . "0"^^ . "6"^^ . . "Your Prayer of Healing may now affect 2 different heroes. If you roll a on the red power die when using Prayer of Healing, both heroes recover 1 ."@en . . . "Holy Power"@en . . . . . . "1"^^ . . . . "Evocation"@en . "Holy Power imbues the priest with the strength and skill of a Fighter of the same level."@en . . . . .