"HPW was an angle based federation. The quality of player role plays accounted, in most cases, to the result of each match. Unlike most feds, inactivity did not equal instant failure in HPW. HPW was designed so that, if neither competitor roleplayed for their match, a winner was determined randomly. Therefore, it was possible for someone to register with HPW and leave for a time, returning to find their character very successful."@en . "High Profile Wrestling"@en . . . "HPW was an angle based federation. The quality of player role plays accounted, in most cases, to the result of each match. Unlike most feds, inactivity did not equal instant failure in HPW. HPW was designed so that, if neither competitor roleplayed for their match, a winner was determined randomly. Therefore, it was possible for someone to register with HPW and leave for a time, returning to find their character very successful."@en . . .