"Yellow"@en . "Dan"@en . "The Hurricane Kick (\u7ADC\u5DFB\u65CB\u98A8\u811A, Tatsumaki Senpuukyaku, lit. \"Tornado Whirlwind Leg\") is a special move that is usable by Ryu, Ken and many others who follow a similar martial art of its origin. Ryu's version stands out most games being a single hit version that knocks down on either blow. However, in some Vs. Capcom games, Ryu is able to have his knockdown and do multiple hits in a similar manner to the Tatsumaki Zankuukyaku, it can only best apply in the corner. Ryu's version tends to be easier to punish if the more eariler hits tend to knock down the opponent before Ryu recovers."@en . . . . "Blue"@en . . . "2.2"^^ . "yellow"@en . . "Tatsumaki Senpukyaku"@en . "black"@en . "Ken"@en . . "Yellow"@en . "The Hurricane Kick (\u7ADC\u5DFB\u65CB\u98A8\u811A, Tatsumaki Senpuukyaku, lit. \"Tornado Whirlwind Leg\") is a special move that is usable by Ryu, Ken and many others who follow a similar martial art of its origin. Ryu's version stands out most games being a single hit version that knocks down on either blow. However, in some Vs. Capcom games, Ryu is able to have his knockdown and do multiple hits in a similar manner to the Tatsumaki Zankuukyaku, it can only best apply in the corner. Ryu's version tends to be easier to punish if the more eariler hits tend to knock down the opponent before Ryu recovers. Another way to use a Tatsumaki is often to work it in midair, for its axis varies during what kind of jump Ryu does in midair (if neutral, he moves forward a bit; if moving backward or forward, the attack will carry on in that direction). Since the attack spins all around Ryu, it's possible to use it as a jump-in type crossup."@en . "Ryu"@en . "Tatsumaki Senpukyaku/Ryu"@en . "Blue"@en . "28"^^ . "Akuma"@en . "Sakura"@en . . "20"^^ . "15"^^ .