"200"^^ . . . "1"^^ . "1"^^ . "Spores are obtained from echinops and archespore carcasses."@en . . "1"^^ . "{| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|SporesNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|SporesNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} {| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|SporesNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |}"@en . "Inflicts targeted enemies with a toxic spore."@en . . "*While Toxic Lash is active, at least one spore is guaranteed to burst per melee attack when an infected enemy is struck by Saryn's melee weapon.\n*Enemies infected with Spores will restore 2 energy to Saryn for each spore burst by Toxic Lash."@en . . "25"^^ . . . . . "*Saryn infects a target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores. Each spore inflicts 4 / 10 / 14 / 20 damage per second over a duration of 6 / 8 / 10 / 12 seconds. If a spore is popped, 25 damage with a 100% status chance is dealt within 8 / 10 / 12 / 16 meters, and 2 / 2 / 3 / 3 spores are transmitted to each affected enemy. \n**Spore damage and burst damage are affected by Ability Strength.\n** status effect reduces a target's current and maximum health by 50% for 7.5 seconds. Duration-based status effects are prolonged due to Saryn's passive.\n**Burst damage bypasses obstacles in the environment and does not diminish with distance.\n**Duration is affected by Ability Duration.\n**Spores will not inflict reduced ticks of damage for non-integer durations .\n**Cast range and spread radius are affected by Ability Range.\n**Spores will burst at a reduced spread radius if the infected target dies. \n*If an infected enemy is being damaged by a proc, popping a spore on that enemy will also spread damage to surrounding enemies. The spore will have 25% of the initial base damage that triggered the proc added to its burst damage as damage with a 100% status chance for and effects.\n**Damage percentage is affected by Ability Strength.\n** status effect deals 50% of the burst damage as damage per tick over 11 ticks in 10 seconds. Duration-based status effects are prolonged due to Saryn's passive.\n**If multiple procs are damaging an infected enemy, the initial base damage that triggered each individual proc will be combined when a spore's burst damage is calculated.\n**As an example, with a maxed Hornet Strike, Intensify, and a pistol that inflicts 35 base damage, a single proc from this pistol on an infected enemy will increase a spore's burst damage to . If the infected enemy is being damaged by ten procs from the same pistol, the spore's burst damage will be increased to .\n**Only one spore on the infected enemy can transfer Toxin damage until that enemy becomes damaged by a new proc.\n*When spores are popped on a target, one damage tick is removed from the target for the remainder of the duration. All secondary targets in range will be applied with a new duration of Spores. The primary target's duration is not renewed unless a secondary target's Spore is popped, applying a new duration that is separate to the previous duration.\n*Spores can be burst by various sources of damage including weapon damage and radial damage from certain abilities. Bullet jumping near infected enemies can burst spores as well as the radial damage from enemy attacks including Bombard rockets, Seismic Shockwave damage, Volatile Runner explosions, and radial damage from Boilers and their spawn pods. \n*It is possible to remove Spores from an enemy by completely popping all the spores on that enemy.\n*Saryn's abilities mutate for bonus effects when used in tandem:"@en . "echinops and archespore"@en . "Spores are obtained from echinops and archespore carcasses."@en . . . . . . . "VenomModU15.jpeg"@en . . . "Spores \u2013 Obtenues sur les carcesses des \u00E9kinoppes et des \u00E9kinoppyres"@fr . . . . "Spores"@en . . "Spores"@en . "\u00E9kinoppes et \u00E9kinoppyres"@fr . "960.0"^^ . . "0"^^ . "1"^^ . "30.54"^^ . "Spores put to sleep anyone that comes in contact with them, and they act so quickly that even Sonic the Hedgehog was not fast enough to escape them."@en . . "Spores \u2013 Obtenues sur les carcesses des \u00E9kinoppes et des \u00E9kinoppyres"@fr . "{| style=\"width:100%; background:#2a2a31; color:white; font-family:'Roboto';\" |- |rowspan=4 style=\"width:150px;\"|File:Panel.png |rowspan=4 style=\"width:60px;text-align:center;\"|File:Panel.pngENERGYN/AKEYN/A\u2009 |rowspan=4|SporesNo description availible. |width=30% style=\"padding-right: 6px; border-bottom:1px solid white;\"|Strength:N/A |- |style=\"padding-right: 6px; border-bottom:1px solid white;\"|Duration:N/A |- | style=\"padding-right: 6px;\" |Range:N/A |} |} |}"@en . . . . "1"^^ . "3600.0"^^ . . "Level: Eryngii 1 Spell Resistance: yes Release a cloud of spores that puts the enemy to sleep. The Eryngii moves up and down quickly spreading sleepy spores on it's enemies. As a standard action, Creatures within 5 feet of the Eryngii must make a Will Saving throw DC: 11+ Constitution modifier or fall asleep for 1 round."@en . . "4"^^ . . "*Miasma deals an additional 100% damage to enemies affected by status effects including those produced by Spores.\n\n*Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.\n*If the initial target dies before the spores appear, energy used for Spores will be refunded."@en . . "Spores"@fr . "Level: Eryngii 1 Spell Resistance: yes Release a cloud of spores that puts the enemy to sleep. The Eryngii moves up and down quickly spreading sleepy spores on it's enemies. As a standard action, Creatures within 5 feet of the Eryngii must make a Will Saving throw DC: 11+ Constitution modifier or fall asleep for 1 round."@en . . "The first step in cultivating mushroom is acquiring mushroom spores. There are two ways in which spores are usually purchased."@en . "The first step in cultivating mushroom is acquiring mushroom spores. There are two ways in which spores are usually purchased."@en . . ""@en . . "*Multiple instances of Spores can be cast on Molt. Spores' damage will not damage Molt. \n*When cast on Molt, Spores energy cost is reduced by 50%.\n*When Molt explodes, all spores will burst simultaneously and infect enemies within the spread radius. Molt's explosion can also detonate spores on nearby infected enemies."@en . "SarynVenom.png"@en . "Spores put to sleep anyone that comes in contact with them, and they act so quickly that even Sonic the Hedgehog was not fast enough to escape them."@en . . "2"^^ . "12.0"^^ .