"New players must decide for themselves whether the area provides the best learning experience it possibly can, but the developers have definitely worked hard to feature and explain important elements of the game that will be useful tools for the player throughout their career. Here new characters can obtain their first Genie, their first Mount, Flyer, and Armor and Weapons that stand head and shoulders above the drops and Crafting products that players used to have to rely on."@en . . "Celestial Vale"@en . . . . . . . "New players must decide for themselves whether the area provides the best learning experience it possibly can, but the developers have definitely worked hard to feature and explain important elements of the game that will be useful tools for the player throughout their career. Here new characters can obtain their first Genie, their first Mount, Flyer, and Armor and Weapons that stand head and shoulders above the drops and Crafting products that players used to have to rely on. They will learn how to use the Quest system, Auto-Path to locate objectives, form Squads, Message players and talk in chat, perform gestures and other actions The Birth of a New Age, available level 1 onwards, at Watcher of the Earth, gives player a random Genie. Genies open up two parallel paths in the career of the character; one, arguably the best, for all around ease, the other to get short-term XP gain but still remain highly skilled. This is because of Rebirth, which basically means starting the entire leveling process again; quests will help level faster. The easy path leaves quests unfinished, so do not take this path if you do not plan to Rebirth and level all over again. Also, grinding for XP before Rebirth is not recommended, because of the quadruple XP from kills after Reawakening. Easiest path: do all the quests and do not worry about ones left behind. Choose skills carefully, and only level the best ones to maximum. At Rebirth, quests will show up occasionally to make the grind faster, and Spirit will catch up more and more. Skill focus: After Celestial Vale, there are more quests than the character needs to level, up to level 70 or so. Spirit needed for skills fails to keep pace with the character's level, and Genies soak up XP while leaving Spirit to accumulate. Convert XP into Genie levels to be able to do all of the quests before they reach level cap. In the first 10 levels or so, either level up more by killing additional enemies, or go easy on leveling it, as there is not enough XP from quests to level the genie to the same level as the character. In the long term, you should use it as a XP bank, or even XP sink. There are two reasons for this. One, to keep your level down to keep doing quests for your level; there are way so many |quests in the 20s that the character will level up too high before finishing them all. Secondly, to keep your available Spirit, and therefore Spirit available for skills, and therefore level of skills, high relative to your level. The normal amount of Spirit leaves a player high level but having to make very tough choices about what skills they can raise. Precious Egg, sub of Little Lives, at level 6 gives the player their Purple Fox mount, initial speed 7, maximum speed 8, maximum level 11. Level can be raised by using the mount and Loyalty, by feeding it Water, available from the Pet Manager Winds Arising at level 6 gives the player the chance to learn how to Dig for items; in this case, fallen fruit to save from the foul winds raised by the evil Beasts that have escaped their Celestial prison. Celestial Vale is the latest example of a trend towards putting all quest items in the player's main inventory. If the inventory is full the quest items cannot be received and so no matter how many of the quest target creatures are killed the quest can never be completed until slots are cleared in inventory inventory space. Enjoy monsters being passive - it will not last for long. Elsewhere in PW, that funny looking thing seemingly wandering aimlessly is coded to hunt you down and kill you, albeit in a roundabout way that seems like wandering aimlessly. True story: having slipped past two monsters at the entrance of Valley of Disaster, that always and forever stand in one place and do not wander at all, I went AFK to look up Tragic Gatekeeper, to see if it was only necessary to kill to spawn the boss, or necessary to even enter. Came back after a minute to find both of the creatures that had stood motionless as I passed, beating down on my helpless character. Do not go AFK unless you are safe or can take the XP hit. Once you get back to Perfect World, the First Time to the City quest from your Elder now gives you Level Gear; Minister armor. Just visit all the craft NPCs as you did in Celestial Vale. This will also open up Teleportation to districts of Archosaur"@en .