. "Mark and Execute"@en . . "Each weapon has a certain number of maximum \"Marks\", enemies and certain objects in the environment can be Marked by aiming at the object of interesting and pressing the \"Mark\" button. Execute tokens are earned by performing Close Quarters Combat (CQC) takedowns on enemies, lethally or non-lethally. Players cannot have more than one Execute token at a time, even if they perform multiple takedowns in a row without Executing. When a player has an execute token, all marked targets that the player has a direct line of sight to and are within range will have their mark icon turn red, meaning that they can be executed. When the player hits the execute button, all targets with red mark icons will be quickly dispatched with a single shot each. It is important to note that because all human targets are executed with headshots, a direct line of sight to their head is necessary, whereas objects can be hit anywhere during an execution. In Splinter Cell Blacklist, to gain the mark and execute you can also do shot kills on enemies as a bar fills up to the point that it will render the Mark and Execute ready. Dual Execute (or Coop Execute) is when two players have the opportunity to use additional Mark and Execute tokens to eliminate enemies. To trigger, both players must have Marked targets and once one player Executes, time will slow down (the \"Execute\" name is flash) allowing the player to press their Execute button. Mark and Execute in Motion (or Kill in Motion) was introduced in Tom Clancy's Splinter Cell: Blacklist, evolving the normal Mark and Execute system that was first introduced in Conviction. Mark and Execute in Motion retains the normal Mark and Execute system, but improves it by allowing the player to move and activate actions (such as sliding across the hood of a vehicle) while performing Execute on enemies. To do this, simply hold the left analogue stick while pressing the Execute button. This feature creates a seamless and dynamic aspect to the Mark and Execute feature."@en . . "Each weapon has a certain number of maximum \"Marks\", enemies and certain objects in the environment can be Marked by aiming at the object of interesting and pressing the \"Mark\" button. Execute tokens are earned by performing Close Quarters Combat (CQC) takedowns on enemies, lethally or non-lethally. Players cannot have more than one Execute token at a time, even if they perform multiple takedowns in a row without Executing. When a player has an execute token, all marked targets that the player has a direct line of sight to and are within range will have their mark icon turn red, meaning that they can be executed. When the player hits the execute button, all targets with red mark icons will be quickly dispatched with a single shot each. It is important to note that because all human targets"@en .