. . "File:Q2.png The Comm Center is the third level of Unit 1 of Quake 2. It introduces Gunners and Parasites for the first time (unless the player has already visited the Lost Station) The Comm Center is primarily one large building. The lower levels have been flooded after the recent TCM bombardment, while the upper chambers are storage rooms filled with ammunition, other supplies, and computer equipment. The most important room houses both the communications array and the blue Key, which grants access to a section of the complex that leads back into the Installation. The Comm Center building is more heavily guarded than the areas faced previously, and contains several hazards such as toxic waste and explosives."@en . . "*Installation\n*Lost Station"@en . . . . "File:Q2.png The Comm Center is the third level of Unit 1 of Quake 2. It introduces Gunners and Parasites for the first time (unless the player has already visited the Lost Station) The Comm Center is primarily one large building. The lower levels have been flooded after the recent TCM bombardment, while the upper chambers are storage rooms filled with ammunition, other supplies, and computer equipment. The most important room houses both the communications array and the blue Key, which grants access to a section of the complex that leads back into the Installation. The Comm Center building is more heavily guarded than the areas faced previously, and contains several hazards such as toxic waste and explosives. The player's task is to locate and activate the Communication Center and retrieve orders. He/she must then collect the blue key and use it to enter the Installation."@en . . . . "Comm Center"@en . . "*Primary: Establish communication link to command ship.\n*Secondary:\n**Locate communication center.\n**Use blue key-card to enter alien bunker installation.\n**Locate unit exit and kill all resistance."@en . . . . "Comm Center"@en . . . . "2"^^ .