"Approximate Height"@en . "Wall-sided Ramp"@en . . "4.0"^^ . . "Model ID Number"@en . "45"^^ . "The Wall-sided Ramp (or Crash Ramp in Stage Maker) is one of the most dangerous track pieces in the game to use; its main ramp is a narrow space with two vertical walls on the sides. While hitting those walls deals only moderate to heavy damage, they provide a barrier against which the car can be crushed if being chased and can ultimately slow the player down while Racing. This is perhaps most noticeable in He Is Coming For You Next and The Garden Of The King. Though the walls may block enemies, the blocks themselves are only about slightly more than 1/3 of the ramp itself. If one is not careful, slow, or experienced enough, going into the ramp at high speeds (which is what is done for almost all ramps, to get maximum power output) will often run the risk of receiving moderate to heavy dam"@en . "Difficulty to do a stunt off of"@en . "The death wall!"@en . "2890"^^ . "2800"^^ . "Wall-sided Ramp"@en . "Approximate Ground Length"@en . "Very Hard"@en . "250"^^ . "Approximate Width"@en . . "27"^^ . "Approximate Endpoint Angle"@en . . "The Wall-sided Ramp (or Crash Ramp in Stage Maker) is one of the most dangerous track pieces in the game to use; its main ramp is a narrow space with two vertical walls on the sides. While hitting those walls deals only moderate to heavy damage, they provide a barrier against which the car can be crushed if being chased and can ultimately slow the player down while Racing. This is perhaps most noticeable in He Is Coming For You Next and The Garden Of The King. Though the walls may block enemies, the blocks themselves are only about slightly more than 1/3 of the ramp itself. If one is not careful, slow, or experienced enough, going into the ramp at high speeds (which is what is done for almost all ramps, to get maximum power output) will often run the risk of receiving moderate to heavy damage. On a positive note, the ramp is generally smooth with a high angle, enough to allow for some serious air, and great stunts. Prolonged time in the air will allow enemies to catch up, however."@en .