. . . "65"^^ . . . "It takes place on the Venezuelan coast. The S.A.S. squad must move through the jungle to the river bed where they use a Javelin to destroy the Insurgent convoy that was escorting the rogue nuclear device. Then, they are extracted by a boat on a smaller river after fending off attacking enemies."@en . . . . . . "Hey, where do you think you're going? You're staying right there!"@en . . . "The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. Players capture each location by standing within a tower's capture radius until the tower switches over to Tenno control, however if enemies are within the capture radius the point will be in a \"Conflict\" state, preventing the player from capturing said point unless all enemies in it are killed. Enemies can capture player-controlled towers by activating one of two nearby control consoles per capture point, which triggers an alarm the player can hear. If a player kills the enemy activating the console the point will not be captured. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their "@en . . . . . . . "Ace Combat Xi: Skies of Incursion"@en . . "8"^^ . "Interception"@en . . "Flowing Cape of the Dark Lord"@en . . "Interception"@fr . . . "Interception"@ru . . . . . . "|} This is part 3 of 6 in the Signature Quest series for Flowing Cape of the Dark Lord."@en . . . . . . . . . . "250"^^ . "An interception or pick is a move involving a pass, either by foot or hand, being caught by an opposition player, who usually gains possession for his team. It is commonly used in football, including Canadian and American football, as well as rugby league, rugby union, Australian rules football and Gaelic football."@en . . "y"@en . . "The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. Players capture each location by standing within a tower's capture radius until the tower switches over to Tenno control, however if enemies are within the capture radius the point will be in a \"Conflict\" state, preventing the player from capturing said point unless all enemies in it are killed. Enemies can capture player-controlled towers by activating one of two nearby control consoles per capture point, which triggers an alarm the player can hear. If a player kills the enemy activating the console the point will not be captured. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their control. The goal is to control more towers than the enemy in order to reach 100 Capture Points first. If the Tenno reach 100 Capture Points, the players will then be tasked with eliminating any remaining enemies, after which players can choose to claim a reward and exit or continue fighting. If the enemy reach 100 Capture Points, the Tenno fail the mission."@en . . . "Interception is the sixth campaign mission of Ace Combat Xi: Skies of Incursion."@en . "\"Interception\", located in Butterscotch, is the 19th (counting each multiple-choice level as only one, not counting bonus levels) and penultimate level of the Dungeon Keeper 2 campaign. In this level, the goal is to capture all three Princes and convert them to your side in the torture chamber. If even one dies, or escapes, the realm is lost."@en . . . . . . . . "Spell Common Interception.png"@en . . . . "Nathan Grigg"@en . . . . . . . "Interception"@fr . "250"^^ . . "Enter The Mirror of Lyss from Dzagonur Bastion. Talk to Scout Dehra who will then follow you and fight alongside you, but will not appear as an ally in the party list. If she dies, the quest will not be affected, and she will reappear in her usual spot after the quest. Follow the quest marker south to where the shipment is located, guarded by a large contingent of Kournan Guards and wipe them out. The quest will be complete once they are all killed, you can then map travel back to claim your reward."@en . . . "Comprehensive powers over channel and point-to-point radio."@en . "Bastion de Dzagonur"@fr . . . . . . "Interception"@ru . . . . . "\"Interception\", located in Butterscotch, is the 19th (counting each multiple-choice level as only one, not counting bonus levels) and penultimate level of the Dungeon Keeper 2 campaign. In this level, the goal is to capture all three Princes and convert them to your side in the torture chamber. If even one dies, or escapes, the realm is lost."@en . . . . . . . . . "Call of Duty: Modern Warfare: Mobilized"@en . "Lupine Elimination"@en . . "Yes"@en . . . "Air-to-Ground"@en . . . . . . "--"@en . . "Common"@en . . . . . "1"^^ . "H\u00E9l\u00E9us"@fr . "Venezuela"@en . "2"^^ . . . . . "__FORCETOC__"@en . . . . . . . . "__NOEDITSECTION__"@fr . . . . "Aller voir Dehra l'\u00E9claireuse."@fr . "25"^^ . "Echoes of Faydwer"@en . "__NOEDITSECTION__"@fr . . . . "15"^^ . . . . . . "Mushroom Eating Gnomes Have All The Fun"@en . . . "Une interception est une manoeuvre qui consiste a d\u00E9truire une flotte d\u00E8s son arriv\u00E9e sur une plan\u00E8te/lune. On parle souvent d'interception lors d'attaques, lorsque vous \u00EAtes attaqu\u00E9 par un ennemi, vous pouvez demander \u00E0 un alli\u00E9 de faire stationner sa flotte sur la plan\u00E8te qui va \u00EAtre attaqu\u00E9e, et de la faire arriver quelque seconde avant l'impacte. De mani\u00E8re \u00E0 ce que l'attaquant n'ai pas le temps de faire \"retour de flotte\" et que sa flotte soit d\u00E9truite. Il est aussi possible d'intercepter une cargaison, mais pour cela il est conseill\u00E9 d'avoir une lune avec une phalange de capteur. Le principe est simple; vous suivez le d\u00E9placement de la cargaison au moyen de la phalange de capteur, et vous envoyez vos vaisseaux de combat quelque secondes apr\u00E8s le d\u00E9chargement, de mani\u00E8re \u00E0 ce que le receveur n'ai pas le temps de d\u00E9penser les ressources re\u00E7ues."@fr . . . . . . . . . . . . "Loping Plains"@en . . . . . . . . . . . . "Pour votre r\u00E9compense, allez voir : Commandant Tanmod."@fr . . . . . "Interception - \u0432\u044B\u0437\u043E\u0432 \u0438\u0437 \u043C\u043E\u0431\u0438\u043B\u044C\u043D\u043E\u0439 \u0438\u0433\u0440\u044B \u00ABTransformers Battle Game\u00BB, \u043F\u0440\u043E\u0432\u043E\u0434\u0438\u0432\u0448\u0438\u0439\u0441\u044F \u0441 3 \u043F\u043E 8 \u0430\u043F\u0440\u0435\u043B\u044F 2015 \u0433\u043E\u0434\u0430."@ru . "Interception a song from F.E.A.R. First Encounter Assault Recon. The song is track 29 on the unofficial soundtrack and was composed by Nathan Grigg. This tune played, when Point Man wondering around and avoiding being pinned by the ATC Defense Turret."@en . . . . . . . . . . . "Heroic"@en . . "444.0"^^ . . . . . . . . . . . . . . . . . . . . . . . "*+60 Lock\n*After locking an enemy:\n**+20 Lock"@en . . . . . . . . . . . "__FORCETOC__"@en . . . . . . . "Destroy all enemy supply facilities."@en . . . . "F.E.A.R. OST 29 - Interception"@en . "yes"@en . . . . . . . . . . . "Support"@en . . . . . . . . . "Interception a song from F.E.A.R. First Encounter Assault Recon. The song is track 29 on the unofficial soundtrack and was composed by Nathan Grigg. This tune played, when Point Man wondering around and avoiding being pinned by the ATC Defense Turret."@en . . "Un datapad trouv\u00E9 dans la base de la R\u00E9sistance indique que certains convois de ravitaillement ne sont toujours pas arriv\u00E9s. Une enqu\u00EAte permettrait de tirer la situation au clair."@fr . . . . . . . . . . . "Available"@en . "Un datapad trouv\u00E9 dans la base de la R\u00E9sistance indique que certains convois de ravitaillement ne sont toujours pas arriv\u00E9s. Une enqu\u00EAte permettrait de tirer la situation au clair."@fr . . . . . . . "au"@fr . . "It takes place on the Venezuelan coast. The S.A.S. squad must move through the jungle to the river bed where they use a Javelin to destroy the Insurgent convoy that was escorting the rogue nuclear device. Then, they are extracted by a boat on a smaller river after fending off attacking enemies."@en . "Commandant Tanmod"@fr . . . . . . . . . . . . . "F.E.A.R. Original Soundtrack"@en . . . . . . . . "Une interception est une manoeuvre qui consiste a d\u00E9truire une flotte d\u00E8s son arriv\u00E9e sur une plan\u00E8te/lune. On parle souvent d'interception lors d'attaques, lorsque vous \u00EAtes attaqu\u00E9 par un ennemi, vous pouvez demander \u00E0 un alli\u00E9 de faire stationner sa flotte sur la plan\u00E8te qui va \u00EAtre attaqu\u00E9e, et de la faire arriver quelque seconde avant l'impacte. De mani\u00E8re \u00E0 ce que l'attaquant n'ai pas le temps de faire \"retour de flotte\" et que sa flotte soit d\u00E9truite."@fr . . . . . "interception is"@en . . . . . . . "Interception is the sixth campaign mission of Ace Combat Xi: Skies of Incursion."@en . . . . . . . . . . "interception is"@en . "Intercepter le chargement d'armes."@fr . . . . . . . . . "|} This is part 3 of 6 in the Signature Quest series for Flowing Cape of the Dark Lord."@en . . . "Signature"@en . . . . "An interception or pick is a move involving a pass, either by foot or hand, being caught by an opposition player, who usually gains possession for his team. It is commonly used in football, including Canadian and American football, as well as rugby league, rugby union, Australian rules football and Gaelic football."@en . . "Nightfall"@fr . . . . "*+180 Lock\n*After locking an enemy:\n**+60 Lock"@en . . . . . "--04-08"^^ . . . . . . "New Tunare"@en . . . . "Enter The Mirror of Lyss from Dzagonur Bastion. Talk to Scout Dehra who will then follow you and fight alongside you, but will not appear as an ally in the party list. If she dies, the quest will not be affected, and she will reappear in her usual spot after the quest. Follow the quest marker south to where the shipment is located, guarded by a large contingent of Kournan Guards and wipe them out. The quest will be complete once they are all killed, you can then map travel back to claim your reward."@en . . "Interception - \u0432\u044B\u0437\u043E\u0432 \u0438\u0437 \u043C\u043E\u0431\u0438\u043B\u044C\u043D\u043E\u0439 \u0438\u0433\u0440\u044B \u00ABTransformers Battle Game\u00BB, \u043F\u0440\u043E\u0432\u043E\u0434\u0438\u0432\u0448\u0438\u0439\u0441\u044F \u0441 3 \u043F\u043E 8 \u0430\u043F\u0440\u0435\u043B\u044F 2015 \u0433\u043E\u0434\u0430."@ru . . . . . "Interception"@en . . . . . . . "Campaign Mission 6"@en .