"Swallow Dance"@en . . "This arte is an anti-air arte that can be used to hit airborne enemies or to push grounded enemies into the air. This arte has appeared in most games as a rising triple-kick combo, in which the user jumps diagonally toward the target while spinning higher into the air with each kick. In Tales of Eternia and Tales of Symphonia, the arte can be followed immediately with any air arte, due to the unique combo system that allows the unarmed fighter characters to link these different types of artes together. Although this arte is one of the main attacks of the unarmed fighter's repertoire, a swordsman variant also exists, in which the character does a rising double-kick combo followed by a downward thrust with the equipped weapon. This version of the arte is convenient during the early parts of the games that feature it, but since the first two strikes are considered to be unarmed attacks, damage is significantly weaker due to the loss of the weapon's damage bonuses. Therefore, the swordsman version of this arte usually becomes obsolete later within the games. In the original Tales of Destiny, the swordsman version is used by both Stahn Aileron and Leon Magnus, but in the remake versions and in Tales of the World: Radiant Mythology, only Stahn learns it. Instead, Leon obtains Swallow Talon as a replacement. In both versions of Tales of Symphonia, a Wind-elemental property can be added to Regal Bryant's attack through the use of the \"Opal\" accessory, the Sylva Seal: Wind arte, a Wind-elemental weapon, or the \"Green Quartz\" item, to replace Swallow Dance with the more powerful Wind-based arte Super Swallow Dance, if Regal has used Swallow Dance over 200 times. Additionally, but only in the Japan-exclusive PlayStation 2 version of this game, a Lightning-elemental property can be added to Regal's attack through the use of the \"Sardonyx\" accessory, the Tethe Seal: Lightning arte, a Lightning-elemental weapon, or the \"Purple Quartz\" item, to replace this same arte with the more powerful Lightning-based arte Hienraikyaku, again if he has used the original arte over 200 times. This additional new arte does not appear in the GameCube version of the game."@en . . . "This arte is an anti-air arte that can be used to hit airborne enemies or to push grounded enemies into the air. This arte has appeared in most games as a rising triple-kick combo, in which the user jumps diagonally toward the target while spinning higher into the air with each kick. In Tales of Eternia and Tales of Symphonia, the arte can be followed immediately with any air arte, due to the unique combo system that allows the unarmed fighter characters to link these different types of artes together."@en .