"Now that the map is technically playable and has some visual appeal, it\u2019s time to place some resources. A little care must be taken to ensure that the mass locations are fairly distributed. A commander should be able to build the four first mass extractors in the same amount of time from both sides of the map. If mass deposits are close enough to allow doubleadjacency, the same adjacency bonuses should be available to both sides. Mass deposits farther away should be the same distance from the starting location. For reference, a factory is 9 grid units wide and tall; power generators are 2.25 wide and tall. The commander build range is 10."@en . "Now that the map is technically playable and has some visual appeal, it\u2019s time to place some resources. A little care must be taken to ensure that the mass locations are fairly distributed. A commander should be able to build the four first mass extractors in the same amount of time from both sides of the map. If mass deposits are close enough to allow doubleadjacency, the same adjacency bonuses should be available to both sides. Mass deposits farther away should be the same distance from the starting location. For reference, a factory is 9 grid units wide and tall; power generators are 2.25 wide and tall. The commander build range is 10. Placing resources is short and easy. Go back to the Markers layer in the Layer window. Drag a Mass marker and position it. Repeat for every mass deposit you want on the map. Hydrocarbon locations can be placed with the Hydrocarbon marker. (Note: to make all your resource markers line up correctly with the build grid, select \"Autosnap to o-grid\" in the options menu before placing them.) See, easy! Here is a fully functional, enjoyable Summer Duel: Here is an important note for future reference. The in-game preview for the map as it currently is will show the markers on it, just as they appear above. To get rid of them, check the Hide All Markers box in the Markers layer. Always save the map file with this box checked before you release your map to the public. That way the preview image will be clean."@en . "MapEditTutorial Lesson 5"@en . .