"Masters of Magic is the ninth source book for Third Edition of the Legend of the Five Rings role playing game. The book explores practical mechanics that are especially important to playing shugenja characters, and an examination of the magical and religious viewpoints of three Great Clans of Rokugan. It also describes the major festivals celebrated throughout the Emerald Empire and gathers information on the Brotherhood of Shinsei."@en . "Masters of Magic is the ninth source book for Third Edition of the Legend of the Five Rings role playing game. The book explores practical mechanics that are especially important to playing shugenja characters, and an examination of the magical and religious viewpoints of three Great Clans of Rokugan. It also describes the major festivals celebrated throughout the Emerald Empire and gathers information on the Brotherhood of Shinsei."@en . . "Masters of Magic is the first campaign in the Heroes of Might and Magic IV expansion The Gathering Storm, and consists of five scenarios. Bohb the Archmage searches for the five artifacts of Nevar, and sets out to defeat the powerful mages that possess them. The five scenarios in order are: 1. \n* Isle of Pyre 2. \n* Slart's Fjord 3. \n* Lambent Plains 4. \n* Mt. Anon 5. \n* Mire of the Dead"@en . "Masters of Magic is the first campaign in the Heroes of Might and Magic IV expansion The Gathering Storm, and consists of five scenarios. Bohb the Archmage searches for the five artifacts of Nevar, and sets out to defeat the powerful mages that possess them. The five scenarios in order are: 1. \n* Isle of Pyre 2. \n* Slart's Fjord 3. \n* Lambent Plains 4. \n* Mt. Anon 5. \n* Mire of the Dead"@en . "Masters of Magic"@en . . . .