"As the technology became more sophisticated, helipads evolved. In the Second Tiberium War, the weapons were much more complex and required longer reload times than their predecessors due to their integration within the frame of the aircraft at a greater level than previous generation gunships. Nod redesigned the original circular platforms, relocating the fuel tanks and weapon racks to the outside to allow swift rearming and refueling of Harpy assault helicopters and Banshee fighters, while GDI developed what essentially was a bunker with a helicopter landing pad on its top, which was compatible with most ORCA aircraft, including the Orca Fighter, Bomber, and Carryall craft. An unique quirk is that all type of helipad can reload ammunition onto any strike aircraft in position, regardless o"@en . . . . . . . . "1"^^ . "Helipad (Tiberian Sun)"@en . "2"^^ . "Helipad_.png GDI Helipad\nHelipad_.png Nod Helipad"@en . . . "5"^^ . . "5"^^ . "As the technology became more sophisticated, helipads evolved. In the Second Tiberium War, the weapons were much more complex and required longer reload times than their predecessors due to their integration within the frame of the aircraft at a greater level than previous generation gunships. Nod redesigned the original circular platforms, relocating the fuel tanks and weapon racks to the outside to allow swift rearming and refueling of Harpy assault helicopters and Banshee fighters, while GDI developed what essentially was a bunker with a helicopter landing pad on its top, which was compatible with most ORCA aircraft, including the Orca Fighter, Bomber, and Carryall craft. An unique quirk is that all type of helipad can reload ammunition onto any strike aircraft in position, regardless of the faction technology trees and aircraft assigned to them."@en . . . "600"^^ . . . . . "Helipad"@en . . "Aircraft production and maintenance"@en . "Wood"@en . . "500.0"^^ . . . . . . . "-10"^^ . . . .