. . . . . . . . "Ultima VIII: Pagan (1994) is the eighth official installment in the classic Ultima series of Role Playing Games. After The Guardian banishes him to Pagan, a world of eternal twilight very different from the usual setting of Britannia, the Avatar is forced to find his bearings and learn in a strange new environment. The Virtues of the previous games are gone, and despite being a paragon in Britannia, no one knows of him here. None of his old companions appear in the game, nor does Lord British. Instead, most of the story deals with the four Titans, powerful demi-gods whose worshippers are capable of different powerful forms of magic. The Avatar travels this world learning the different forms of Elemental Powers, before ultimately facing off and defeating the Titans themselves. After his victory, he hopes to return to Britannia to deal with the Guardian. Pagan occupies an interesting place in the Ultima series. While it was certainly enjoyable, Executive Meddling meant its production ended up being quite rushed, and many of the original planned elements were left out. The removal of party-based gameplay and the addition of various platform game features also got a mixed reception among fans of the previous games. It is still, however, much more fondly remembered than the Obvious Beta that was Ultima IX. An expansion pack called The Lost Vale was announced and apparently completed, but the release was cancelled when Pagan didn't sell as well as was hoped. A full version is confirmed to have existed, but it was not archived and the game is thus Lost Forever. The only information we have on it are a bunch of screenshots and whatever can be reconstructed from previews and statements by the developers. A single, completed box for The Lost Vale (without the actual game) surfaced in 2005, and was sold on eBay for $1,923."@en . "Ultima VIII"@en . . . . . . . . . . . . "Ultima VIII: Pagan (1994) is the eighth official installment in the classic Ultima series of Role Playing Games. After The Guardian banishes him to Pagan, a world of eternal twilight very different from the usual setting of Britannia, the Avatar is forced to find his bearings and learn in a strange new environment. The Virtues of the previous games are gone, and despite being a paragon in Britannia, no one knows of him here. None of his old companions appear in the game, nor does Lord British. Instead, most of the story deals with the four Titans, powerful demi-gods whose worshippers are capable of different powerful forms of magic. The Avatar travels this world learning the different forms of Elemental Powers, before ultimately facing off and defeating the Titans themselves. After his vic"@en . .