"58"^^ . "The Warehouse is located at the west of the Black Market. However, the door is locked until you talk to the Injured agent just across eastward."@en . "Warehouse is a Team DeathMatch map sets in some ruins near the ocean. This place was used as a depot but is now abandoned."@en . . "Take the Eotensfang settlement portal from Arwic at 32.9N, 59.4E."@en . "Bloodlust"@en . . "Warehouse"@es . . "None"@en . . . . "Purple"@en . "0"^^ . "A , and a place to craft basic Trade items. The Warehouse unlocks at level 20 and costs 900 File:Silver Icon.png to build."@en . . . "Warehouses are a keep part of a family's racketeering network, owned by a racket boss, usually a high-ranking soldato. The largest warehouses are known as hubs."@en . . "The Warehouse is accesible in all missions of Old Clockworks except for C-5: Piece At Last and C-Boss: Showtime. It is the first room available in Old Clockworks and must be passed through in several missions. The Boo for mission C-1: A Timely Entrance is located in the Warehouse. A spool of red ribbon must be picked up and placed on the device by the entrance to reveal the Boo. The mansion's second Gem is also located in the Warehouse. Shine the Dark-Light Device in the empty box on its side which is near the door to the Roundhouse to reveal a spool of green ribbon. Place it on the device to receive the Gem. Ghosts often occupy this room and it needs to be visited twice in the unlockable Boo mission. Luigi is never directly pixelated into the Warehouse."@en . "Your Alt+I carried inventory can only hold so many items and of course you have a MaxWT limit as well. The warehouse provides a secure place for you to store items at no cost. \n* A 6 character password (independent of your game account password) is required to access the warehouse the first time your character uses it. 7th and higher characters are ignored and the password is case sensitive. You may change this password via the Alt+Z Character Selection screen. The one password is shared by all characters your account creates on the specified server. Just be aware that the same password does not automatically transfer to other game servers."@en . . . . "60"^^ . "The Warehouse is a personal item storage facility currently only available in Rome. Up to 24 stacks of items can be stored, free of charge. However, a fee of up 10,000 gold may be charged per withdrawal, based on the market value of the item at the time of withdrawal. Not to be confused with My Warehouse, a personal storage facility that can be accessed from (almost) anywhere."@en . . "This warehouse is an old building when Yugi in Domino City"@en . . . . . "The warehouse seems run down and possibly abandoned, which is why it is a good location for a bunch of convicts to coordinate missions and hide out. It is unknown if Agent Self has purchased the property or if the owners know it is being used by the Department of Homeland Security, but Agent Self did select the location for the team. The warehouse has internet access for the team to research and enact their missions, as well as a garage for SUVs, cars, and boats. Herb Stanton then discovers that the warehouse is stolen property and that Agent Self did not obtain permission."@en . . "An abandoned warehouse on Tennessee Avenue where homeless kids go for refuge. Jordan brings Rickie there on Christmas Eve."@en . . "Parchment Scroll"@en . "Warehouses are Terran structures used for the storage of raw materials or manufactured goods. Found on practically every Terran world inhabited or abandoned, this structures hold any number of things that can be used by virtually any faction. Ranging from nothing to experimental weapons, these structures are among the first to be raided by Terran and Zerg forces during a raid/invasion. While the [Protoss rarely see any value in raiding primitive races, there have been instances where terran governments hid technologies they barely understood. Special abilities: \n* Random supplies - first faction to reach structure gains whatever is within \n* 10,000-50,000 in Minerals or Vespene Gas \n* Random campaign vehicles (ground) \n* Random experimental weapons (i.e. experimental plasma guns) \n* Terrazine Gas (tradable) \n* Xel'Naga artifacts (tradable) \n* Booby Trap (destroys structure and unit) \n* Nothing (already raided)"@en . "Body"@en . . "None"@en . . "It seems that this warehouse in the slums area of the Temple Quarter has gotten a lot of use through the years."@en . "uncommon"@en . "The Warehouse is a building used as storage by the Ghostbusters for their vehicles, such as the Ecto-Gyro and Marine Ecto-8."@en . "Since most characters are distributed in archive files which can be easily uploaded to any website, certain individuals have downloaded the characters from the original author and uploaded the package to another website, often a file-sharing site like 4shared. This is often done en masse so as to create a large archive of characters, from which the term \"warehouse\" is derived."@en . . "The warehouse is a building that appeared in the movie Rugrats in Paris. The warehouse is a place where Reptar is stored. Jean-Claude sent Tommy, Chuckie, Angelica, Dil, Phil and Lil there."@en . "Total cost for fully upgraded Warehouse: File:Coins.png 30,695,000 or File:Cash.png 590. Total cost for five fully upgraded Warehouses: File:Coins.png 153,475,000 or File:Cash.png 2,950. Total Capacity with five fully upgraded Warehouses (no modules): 330"@en . . "\u041F\u0440\u043E\u0441\u0442\u0430\u044F"@ru . . . "10800.0"^^ . "Kemp Street"@en . . "Warehouse"@in . . "The Warehouse is a building in the Colonization games."@en . "The Warehouse is a location in F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, located near the Church in the fictional city of Fairport. Because the warehouse is only seen in the non-canon Extraction Point, it can be assumed that this location does not exist in the official canon of the series."@en . "Legendary"@en . "0"^^ . . . . "a warehouse is another word for a monkey"@en . "This warehouse is an old building when Yugi in Domino City"@en . . "Silver Chain"@en . . . . . "8"^^ . . . . . "Wood"@en . "+8% to Swindle defense"@en . "Horse"@en . "Talos' Warehouse is an interior instance that can be found in West Side, a neighborhood in Millennium City. The weapon designer Waylon Talos can be found within. __ToC__ Waylon Talos is a genius weapons designer with a love of money, no matter the source, and a known distaste for superheroes. He's been hired by the New Purple Gang to furnish them with weapons to use in West Side's gang war. In addition, Kevin Poe has tasked him with providing the gang's rivals with faulty equipment."@en . "2"^^ . "The reason I picked gorillas to move the crates around is because one may be able to lift up to a ton on its own! \n* This was inspired by Atlantis, by Audionautix."@en . . "3"^^ . "Main Building level 1"@en . . "\u041D\u043E\u0447\u044C"@ru . "The Warehouse is a stage in Super Smash Bros X. The fighting takes place on the back of three trucks driving through the warehouse. Sometimes, the trucks wil drive past hanging boxes that can knock you off the trucks. If you hit the floor. You will speed back to the left and lose a life. This stage is very similar to Big Blue in Melee and Brawl."@en . "speak to Lartorus at 42.6N, 62.4E"@en . . . . "Warehouse"@en . "17"^^ . . . "no"@en . . . "17"^^ . "Rare"@en . . . . "None"@en . . . . . "The warehouse level is quite like the Ancient City level's goal. The level is designed as the warehouse where the Ark of the Covenant is stored in a crate. There are many vehicles including: a jeep, a convoy truck, Colonel Vogel's Hatay Mark VIII Tank, two bicycles, and two motorcycles. The easiest way to get the required studs is by shooting a target. Select Enemy Officer, for example, then go all the way to the right and shoot the target using your Hand grenade as many times as necessary until you get 1,000,000. Another option is to jump in the tank and continuously shoot at the target in order to get all studs. You can also create your own personal racetrack and race one of the vehicles around it. You can ride a bicycle and a motorcycle by aiming a bazooka or grenade at crates that hang on the ceiling, but it's a very slow way to gain studs compared to the previous methods. There are also hanging ropes that allow you to zoom in and out by jumping on and jumping off."@en . "Seize (Jika Territory ini hancur, lawan peroleh 2 gold). Tambah kapasitas maksimum kartu di tangan Anda sebesar 1."@in . . . "The Dunder Mifflin warehouse is where paper is delivered to clients and where a few employees work. Although Dunder Mifflin has full control over the warehouse, they unionize (although shut down by Jan Levinson), and were very briefly bought by Vance Refrigeration, during \"Branch Closing,\" however, that ended and Dunder Mifflin once again got full control of the warehouse. Darryl Philbin is the foreman."@en . "You can make an item (Weapons, Armor or Vehicles) every 23 hours."@en . . . "Your Alt+I carried inventory can only hold so many items and of course you have a MaxWT limit as well. The warehouse provides a secure place for you to store items at no cost. \n* A 6 character password (independent of your game account password) is required to access the warehouse the first time your character uses it. 7th and higher characters are ignored and the password is case sensitive. You may change this password via the Alt+Z Character Selection screen. The one password is shared by all characters your account creates on the specified server. Just be aware that the same password does not automatically transfer to other game servers. You can deposit and withdraw rupee at the warehouse for safekeeping or simply to transfer rupee from one character to another on the same player's account. There is no link between warehouses on different game servers."@en . . . . "16"^^ . . . . . "Warehouse (dm_warehouse) - \u044D\u0442\u043E \u043A\u0430\u0440\u0442\u0430 \u0434\u043B\u044F \u0440\u0435\u0436\u0438\u043C\u043E\u0432 \u041A\u043E\u043C\u0430\u043D\u0434\u043D\u044B\u0439 \u0431\u043E\u0439 \u043D\u0430\u0441\u043C\u0435\u0440\u0442\u044C \u0438 \u0411\u043E\u0439 \u043D\u0430\u0441\u043C\u0435\u0440\u0442\u044C \u0432 \u0438\u0433\u0440\u0435 Counter-Strike Nexon: Zombies."@ru . "Any"@en . "--06-17"^^ . . . "1"^^ . "Wagon"@en . . . . "Warehouse is a two leveled multiplayer map in The Conduit. Players spawn in various spawning areas around the map while in team modes each teams spawn on the opposite sides of the map in each colors respected based. Each base has a clear view of the other while walls and map specific items are still available for taking cover. This map is best played with 2-6 players and includes about fourteen spawning spots throughout the map. It was rumored that it could have appeared in Conduit 2, however the map was not featured in that game."@en . ""@en . . . . "The warehouse is located in Betancuria South and is where you first gain access to the sewers. During the day, there are two workers on the upper level named Perto Leonars and Benny Fryar who can tell you how to get into the cellar."@en . . . "Hungary, near Budapest"@en . "One of the most ancient methods of food preservation is sun- or air-drying. Drying works because it removes much of the food's water. Without adequate water, micro-organisms cannot multiply and chemical activities greatly slow down. Dried meat was one of the earliest staple foods of hunters and nomads. Warehouse finally came into being, offering an adequate place for food storage."@en . "34.1"^^ . . . "The Warehouse is the third building in the plantation building chain in Empire: Total War. File:Warehouse.png"@en . "--06-10"^^ . . . . "It seems that this warehouse in the slums area of the Temple Quarter has gotten a lot of use through the years."@en . "Warehouses are locations commonly used by Sam and Dean for various purposes."@en . "9"^^ . . "Cart of Tools.jpg"@en . "None"@en . "link=Deathmatchlink=\u041A\u043E\u043C\u0430\u043D\u0434\u043D\u044B\u0439 \u0431\u043E\u0439 \u043D\u0430\u0441\u043C\u0435\u0440\u0442\u044Clink=\u0411\u0430\u0437\u043E\u0432\u044B\u0439"@ru . "Caravan"@en . . . "Fish"@en . . "Warehouse es el nombre del primer nivel del juego Mortal Kombat Special Forces. Su ubicaci\u00F3n es en Earthrealm, en el lado sur de una ciudad de nombre desconocido. Tal como lo indica su nombre, Warehouse es un almac\u00E9n que sirve como base del Drag\u00F3n Negro. Consta de 3 pisos superiores, la planta baja o primer piso y el sub-suelo, a los cuales se puede acceder mediante un ascensor o, en el caso del sub-suelo, tambi\u00E9n con una escalera. Aqu\u00ED es donde Kano conduce a No Face, Tasia, Jarek y Tremor luego de liberarlos de la prisi\u00F3n. Las Fuerzas Especiales mandan a un grupo de soldados al mando de Sanchez hacia el Almac\u00E9n y luego Gemini, miembro de rango desconocido, se comunica con Jax informandole sobre la situaci\u00F3n quien le prohibe a Sanchez entrar al lugar hasta que \u00E9l llegue. A pesar de que Sanchez sigui\u00F3 las ordenes y no entr\u00F3 al mencionado lugar, \u00E9l y todo su equipo fueron emboscados y posteriormente asesinados por el Drag\u00F3n Negro en las afueras de Warehouse. Jax comenzar\u00E1 su misi\u00F3n en el exterior del Almac\u00E9n, viendo a sus compa\u00F1eros muertos y jurando que Kano pagar\u00E1 por lo que ha hecho. \u00C9l se abrira paso hasta el interior del Almac\u00E9n luego de derrotar a varios enemigos. Una vez dentro, se encontrar\u00E1 con muchos contenedores, con la parte trasera de dos camiones, con un peque\u00F1o patio interior donde se encontrar\u00E1 la sala que provee electricidad al Almac\u00E9n, y unas escaleras que conducen al sub-suelo, donde estar\u00E1n las llaves para la sala anteriormente nombrada. Es tambi\u00E9n en la planta baja donde se encontrar\u00E1 la primer arma del juego, una Machine Gun en una suerte de oficina, as\u00ED como el primer Medipak peque\u00F1o en la parte de atr\u00E1s de un cami\u00F3n vac\u00EDa. La sala de electricidad tambi\u00E9n sirve como un checkpoint autom\u00E1tico una vez activada la corriente el\u00E9ctrica que servir\u00E1 para poder acceder a los pisos superiores por medio de un ascensor. En el subsuelo, siguiendo unas cortas escaleras que descienden se podr\u00E1 encontrar tambi\u00E9n un cartucho para la Machine Gun. El segundo piso ser\u00E1 m\u00E1s de lo mismo, con una peque\u00F1a oficina delante del ascensor donde habr\u00E1 un Medipak mediano, una habitaci\u00F3n de madera con otro cargador para la Machine Gun y otras habitaciones de relleno sin ninguna utilidad, entre las que destacan una biblioteca, un vest\u00EDbulo con alfombra y una gran habitaci\u00F3n con ventanas y una salida de emergencia bloqueada. El tercer piso destacar\u00E1 por su estructura en mayor parte de madera. En nuestra primera visita no podremos obtener o hacer nada de utilidad excepto eliminar a unos cuantos enemigos. Sin embargo, habr\u00E1 una grieta en una de sus paredes de piedra que puede ser destruida por medio de un Detonator (Encontrables en el cuarto piso) que nos permitir\u00E1 obtener una tarjeta de seguridad con la que abrir la puerta blindada que se encuentra en un pasillo en este mismo piso. En el mismo pasillo habr\u00E1 una grieta que al destruirse nos revelar\u00E1 un Medipak grande. El cuarto y \u00FAltimo piso combinar\u00E1 el aspecto del tercer piso con paredes algo m\u00E1s claras, una mayor cantidad de ventanas en algunas de sus habitaciones y con paredes a medio construir, escaleras, bolsas, maderas sueltas y dem\u00E1s indicios que nos dan a pensar que el piso no fue terminado. La \u00FAnica misi\u00F3n en este piso es obtener los detonadores para volver al tercer piso y avanzar por la puerta blindada. Una vez all\u00ED deberemos activar una palanca y volver al segundo piso, saliendo por la salida de emergencia que previamente estar\u00EDa bloqueada. Inmediatamente habr\u00E1 una escalera y una nueva habitaci\u00F3n en la cual hay algunos enemigos y un Medipak mediano. Aqu\u00ED es donde estar\u00E1 la entrada al enfrentamiento con el jefe del nivel, No Face. No Face tiene un estilo de kombate a distancia, arrojando casi constantemente granadas que explotar\u00E1n al segundo de tocar el piso y si te acercas, comenzar\u00E1 a atacar con su lanzallamas para volver a alejarse. A pesar de eso, no es muy dif\u00EDcil acercarsele y derrotarle en una pelea cercana con golpes de pu\u00F1os y patadas. Categor\u00EDa:Lugares"@es . "Ore"@en . . "Caravan"@en . . "The Warehouse is a location in Parasite Eve. While it is optional, it is a good place to grind. There is a crab boss at the end of it."@en . . . . . . . "6"^^ . "Warehouse"@ru . "Cargo Wagons"@en . "Selected Player"@en . . . . "Cart of Tools.jpg"@en . . "Warehouse es el nombre del primer nivel del juego Mortal Kombat Special Forces. Su ubicaci\u00F3n es en Earthrealm, en el lado sur de una ciudad de nombre desconocido. Tal como lo indica su nombre, Warehouse es un almac\u00E9n que sirve como base del Drag\u00F3n Negro. Consta de 3 pisos superiores, la planta baja o primer piso y el sub-suelo, a los cuales se puede acceder mediante un ascensor o, en el caso del sub-suelo, tambi\u00E9n con una escalera. Aqu\u00ED es donde Kano conduce a No Face, Tasia, Jarek y Tremor luego de liberarlos de la prisi\u00F3n. Las Fuerzas Especiales mandan a un grupo de soldados al mando de Sanchez hacia el Almac\u00E9n y luego Gemini, miembro de rango desconocido, se comunica con Jax informandole sobre la situaci\u00F3n quien le prohibe a Sanchez entrar al lugar hasta que \u00E9l llegue. A pesar de que Sa"@es . . "The wealthy and powerful student council president Nami Kozono has her former boyfriend Hiratani driven to the warehouse and orders her thugs to beat him up for seducing her against her will. Later, the thugs lure the blond-haired student Reika Kitami to the building by pretending a puppy dog is injured. They then brutally rape the girl at Kozono's command."@en . "The human task-force led by Malcolm had been searching for an alternate power source for the small human community living in the ruins of San Francisco as they were running low on power and their generators would not last forever. Finding the dam was an instant success for the humans, but finding that the warehouse existed on the other side of the mountain dominated by evolved apes was less fortunate. The apes and humans came into contact with each other badly when Carver of the human group shot Ash out the in the Muir woods. Angered by their attack on Ash and the armed intrusion, Caesar shouted at the humans to get out in speech, scaring them off. When the human group returned to the city and told Dreyfus about the warehouse, they also tell him about the apes and how getting back up won't"@en . "LOCATION: Iacon Barracks First Aid walks into the little courtyard between the barracks buildings, looking around curiously. He really hasn't spent much time exploring Iacon or the Autobot base yet, spending all his on-shifts in the med bay and his off-shifts running back and forth to Cubicron and Lifeline's clinic. That he's been assigned a space in the barracks in Iacon is a pleasant surprise, especially right now when he wants nothing so much as a chance to catch up on his sleep after two long shifts. Now, though, he just has to figure out where the space *is* in the large complex... Meanwhile, just leaving his assigned place of rest is Hamerstrike. As the door slides shut behind him with a sound akin to rolling thunder, albeit not as loud, he turns and walks through one of the paths between warehouses. As he moves, with his usual straight legged gait and rigid posture, he happens to notice First Aid. Taking a few steps to close a comfortable gap, he inclines his head politely and says, \"Good cycle, First Aid.\" First Aid looks up at the sound of his name, straightens out of a tired slump and smiles. \"Hi Hammerstrike. How are you today?\" \"I am well. Thank you,\" Hammerstrike drones in his usual, inexpressive baritone. First Aid says \"I didn't get a chance to thank you for your help the other day, so.. thanks. I know Lifeline's kind of prickly, but she's a really good person and a good medic and I'm glad she's not hurt, either.\" He shakes his head and shrugs. He must be more tired than he thought, going on like that... \"Anyway. Do you know which building is building 4? They don't seem to be labeled.\" Hammerstrike listens to First Aid's ramblings as impassive as usual, remaining silent up until First Aid asks his question. \"Come with me.\" With these three simple words and a beckoning gesture, he turns and heads down through the warehouses. \"Thanks,\" First Aid says and follows the larger mech down the row between buildings. As First Aid follows Hammerstrike, he begins to finally respond to the earlier comments. \"I do not begrudge Lifeline, nor blame her, for her aggravation towards me. Battles do not bring out the best in anyone.\" He motions with his arm to the right just before turning down through another row of Warehouses. \"As for the labels, they are there, but the paint is faded off of most of them. It is just a matter of finding one where the number is legible, and then counting from it.\" First Aid scrubs at his visor tiredly. \"I should have noticed that.\" He looks at the buildings as they walk past. \"No, I guess not. And well... People in Cubicron are careful around Lifeline. No one wants the only reliable medic around to be mad at them!\" Hammerstrike watches the warehouses carefully as he mentally counts until he finds warehouse #4. He pauses in front of it, squinting his optics for a moment. \"This is it,\" he intones. He then turns to face First Aid, looking down at him for a moment. \"I have no reason to be careful around Lifeline. And I would do it again knowing her reproach because, to me, the safety of a medic is more important than my own.\" First Aid smiles. \"That's good to know. But.. thanks, anyway...\" He stops for a second to review the message with the location number of his assigned quarters. \"And thanks for your help today, too. This is the first time I've been anywhere outside the med bay, since I've been staying in Cubicron still.\" \"You are welcome, but I do not need thanks. I do what needs be done...\" there is a very subtle hint of a smile on his face, an almost softening of his steeled countenance as he adds, \"...and know you have someone who will do their best to protect you on the field.\" First Aid looks slightly embarrassed. \"I keep hoping I won't need that, but the way my track record is going, I probably will. I've got a long way to go before I'm qualified as a combat-rated field medic. Right now, I'd just slow people down.\" Hammerstrike shakes his head. \"We'd be even more slowed down without medics. There is nothing shameful about needing protecting sometimes, so long as you do not take it for granted.\" He squints down at First Aid for a silent moment. \"You are tired. I shall not keep you from your rest.\" First Aid doesn't even try to deny it but smiles and heads into the building with a wave. \"I won't, I promise. Good cycle, Hammerstrike.\" Hammerstrike nods. \"Good cycle.\""@en . . . . . "Warehouse. Where is it?"@en . "--06-16"^^ . "Talos' Warehouse"@en . . "The warehouse stores your resources. The higher its level the more resources can be stored. The maximum level of the Warehouse (Like many buildings) is 30. If your warehouse gets full you cannot gain anymore resources for that amount. E.G. lets say your warehouse can hold 10000 resources. If you have 10000 iron, 5000 wood and 9000 clay, you cannot gain anymore iron, however you can get 5000 more wood and 1000 more clay. To get more resources in your Warehouse, increase its level: Resources are used to build buildings and train troops."@en . . . "See quest guide"@en . . . "The storage inventory covers all characters in general, and serves as a general bank which every character has access to. By default, it has only 30 slots in the inventory, yet more space can be unlocked with slot vouchers - which add two additional lines of slots each. Additionally, four more safes can be unlocked with safe vouchers, although it yields only the first row of slots in the newly unlocked safe, leaving the other four rows blocked until they are unlocked by slot vouchers. The maximum space available in storage for items is 125. As the warehouse is separate from the main inventory, it is ill advised to store seal breaker equipment in here. There have also been instances of warehouse wiping, so important items should not be stored in the warehouse permanently. The warehouse system itself has received a massive change from previous seasons, and is used as a community bank between all unlocked characters for that player. Items that include \"Warehouse move allowed\" in their description may be stored in the warehouse by one character, and then removed by another."@en . "Doesn't have any real world analog, however Woodland Hills is where Neversoft headquarters is located."@en . . "Vehicle Storage"@en . . . "Warehouse"@en . "371029550"^^ . "The warehouse is located in Betancuria South and is where you first gain access to the sewers. During the day, there are two workers on the upper level named Perto Leonars and Benny Fryar who can tell you how to get into the cellar."@en . "--08-26"^^ . . "The wealthy and powerful student council president Nami Kozono has her former boyfriend Hiratani driven to the warehouse and orders her thugs to beat him up for seducing her against her will. Later, the thugs lure the blond-haired student Reika Kitami to the building by pretending a puppy dog is injured. They then brutally rape the girl at Kozono's command."@en . . . . . "The Warehouse is accesible in all missions of Old Clockworks except for C-5: Piece At Last and C-Boss: Showtime. It is the first room available in Old Clockworks and must be passed through in several missions. The Boo for mission C-1: A Timely Entrance is located in the Warehouse. A spool of red ribbon must be picked up and placed on the device by the entrance to reveal the Boo. The mansion's second Gem is also located in the Warehouse. Shine the Dark-Light Device in the empty box on its side which is near the door to the Roundhouse to reveal a spool of green ribbon. Place it on the device to receive the Gem. Ghosts often occupy this room and it needs to be visited twice in the unlockable Boo mission. Luigi is never directly pixelated into the Warehouse."@en . . . . . "+1% to Swindle attacks"@en . . "The Warehouse is a secret level exclusive to Deathmatch Mode in Twisted Metal III."@en . . . "20"^^ . "legendary"@en . "\u041C\u0430\u043B\u0435\u043D\u044C\u043A\u0438\u0439"@ru . . . "\u042E\u0436\u043D\u0430\u044F \u041A\u043E\u0440\u0435\u044F"@ru . . . . "Warehouses are a keep part of a family's racketeering network, owned by a racket boss, usually a high-ranking soldato. The largest warehouses are known as hubs."@en . . . "You can make an item (Weapons, Armor or Vehicles) every 23 hours."@en . "a warehouse is another word for a monkey"@en . "The reason I picked gorillas to move the crates around is because one may be able to lift up to a ton on its own! \n* This was inspired by Atlantis, by Audionautix."@en . "Warehouses are used to store items that you do not wish to sell, but also do not wish to carry with you everywhere. When you find a Warehouse Keeper, you can access your Private Warehouse. Just like selling or trading, you can either drag the items to the storage area or right-click it from your inventory."@en . . "Warehouses are used to store items that you do not wish to sell, but also do not wish to carry with you everywhere. When you find a Warehouse Keeper, you can access your Private Warehouse. Just like selling or trading, you can either drag the items to the storage area or right-click it from your inventory."@en . . . . "The Warehouse is located at the west of the Black Market. However, the door is locked until you talk to the Injured agent just across eastward."@en . "+1% to Bribe defenses"@en . . . "Gold Bracelet"@en . "The human task-force led by Malcolm had been searching for an alternate power source for the small human community living in the ruins of San Francisco as they were running low on power and their generators would not last forever. Finding the dam was an instant success for the humans, but finding that the warehouse existed on the other side of the mountain dominated by evolved apes was less fortunate. The apes and humans came into contact with each other badly when Carver of the human group shot Ash out the in the Muir woods. Angered by their attack on Ash and the armed intrusion, Caesar shouted at the humans to get out in speech, scaring them off. When the human group returned to the city and told Dreyfus about the warehouse, they also tell him about the apes and how getting back up won't be easy. Malcolm talked to Dreyfus about going back up to try and convince Caesar to let them work in the warehouse, knowing that he was more than just an ape. Reluctantly, Dreyfus allowed Malcolm three days to try and get the dam up and running, but if they didn't come back then he would get his army armed and march into the mountain to kill all the apes anyway. When making ready to head back to the Ape Mountain, Malcolm's girlfriend Ellie doubted that the apes would welcome them if Carver came with them knowing he already shot Ash, but Malcolm insisted that he came remembering that Carver used to work at the warehouse and he was the only one who knew how to get it up and running effectively. Malcolm went into the village alone first to try and reason with Caesar and explain what the group intended to do inside the warehouse. Caesar agreed to the human's truce but demanded that they handed their guns over as insurance that they wouldn't betray the ape's trust. The dam's waterworks were clogged by blockages of overgrowing logs and rocks that piled up over years of neglect, delaying the group's timing and getting Carver trapped inside, only to be rescued grudgingly by Rocket since the man already shot his son. When recovering outside the warehouse, relations fell out between the groups over a concealed shotgun and the attempt on Caesar's son's lives, forcing the ape leader to order the humans out of the ape's territory. Pleading for forgiveness, sending Carver away and treating the sickly Cornelia, Caesar reconsidered his referral and allowed Malcolm's group back into the warehouse for one day only. Pressed for time, Malcolm's group worked harder to start the dam's workings, but were delayed by a confrontation between Koba attempting to attack Alexander for getting in his way and Malcolm for protecting his son. After Maurice stepped in to warn Koba to back off, Koba demanded to speak with Caesar over letting the humans stay after they attacked his sons and putting the apes in danger, insisting that Caesar: \"loves humans more than apes! More than your sons!\". Angry at this defiance, Caesar beat Koba to a pulp but stopped before going too far after he remembered that: \"Ape NOT kill Ape\", allowing the disgraced and beaten Koba to plead for forgiveness and retreat in shame, planning revenge. The fruits of Malcolm's group's labor soon proved effective when they finally made the warehouse operational again, starting within powering inside a gas station in the woods and then taken by Caesar into the ape village to see the city lights turning on in the distance. The energy supplied by the warehouse also reached the human colony and enabled Dreyfus's human army to make contact with another human militia, informing them of the ape attacks made by Koba's violent revolution."@en . . . . . . . "+2% more Sworn Sword Experience on Trade..."@en . . . . "Coinage"@en . "The storage inventory covers all characters in general, and serves as a general bank which every character has access to. By default, it has only 30 slots in the inventory, yet more space can be unlocked with slot vouchers - which add two additional lines of slots each. Additionally, four more safes can be unlocked with safe vouchers, although it yields only the first row of slots in the newly unlocked safe, leaving the other four rows blocked until they are unlocked by slot vouchers. The maximum space available in storage for items is 125."@en . . "Gold Necklace"@en . "Iron"@en . . . . . "The warehouse is a medium sized building mainly used to store Resources gathered by the Nuggets. It has an average build time due to its resource requirements and build points, and also requires water to function. The Storage Areas Perk must be researched before this building becomes available."@en . . . "800"^^ . "Total cost for fully upgraded Warehouse: File:Coins.png 30,695,000 or File:Cash.png 590. Total cost for five fully upgraded Warehouses: File:Coins.png 153,475,000 or File:Cash.png 2,950. Total Capacity with five fully upgraded Warehouses (no modules): 330"@en . . "Warehouse (dm_warehouse) - \u044D\u0442\u043E \u043A\u0430\u0440\u0442\u0430 \u0434\u043B\u044F \u0440\u0435\u0436\u0438\u043C\u043E\u0432 \u041A\u043E\u043C\u0430\u043D\u0434\u043D\u044B\u0439 \u0431\u043E\u0439 \u043D\u0430\u0441\u043C\u0435\u0440\u0442\u044C \u0438 \u0411\u043E\u0439 \u043D\u0430\u0441\u043C\u0435\u0440\u0442\u044C \u0432 \u0438\u0433\u0440\u0435 Counter-Strike Nexon: Zombies."@ru . . "225"^^ . . "Es un lugar en el que te re\u00FAnes en el 78 para preparar el secuestro de Rafel Martinez ."@es . . . . . "Warehouse"@en . . . "The Warehouse was a location that appears in Underworld: Evolution. It was part of an abandoned mining facility, located somewhere in the wooded mountain area outside of Budapest. It was closed years earlier due to \"environmental concerns\". The mining complex consisted of the mine, the main building, the warehouse, and a garage. The facility was accessible from an access road turnoff that connected the mining facility to a road that went through the mountains."@en . . . "0"^^ . . . . . . "Talos' Warehouse is an interior instance that can be found in West Side, a neighborhood in Millennium City. The weapon designer Waylon Talos can be found within. __ToC__ Waylon Talos is a genius weapons designer with a love of money, no matter the source, and a known distaste for superheroes. He's been hired by the New Purple Gang to furnish them with weapons to use in West Side's gang war. In addition, Kevin Poe has tasked him with providing the gang's rivals with faulty equipment."@en . . "no"@en . . "[[Category: Levels]] Image:Level-art.png Warehouse is a level."@en . . . . "Turok: Rage Wars"@en . "no"@en . "Warehouse is a two leveled multiplayer map in The Conduit. Players spawn in various spawning areas around the map while in team modes each teams spawn on the opposite sides of the map in each colors respected based. Each base has a clear view of the other while walls and map specific items are still available for taking cover. This map is best played with 2-6 players and includes about fourteen spawning spots throughout the map. It was rumored that it could have appeared in Conduit 2, however the map was not featured in that game."@en . . . "43200.0"^^ . . "Galp\u00E3o"@en . . "The warehouse level is quite like the Ancient City level's goal. The level is designed as the warehouse where the Ark of the Covenant is stored in a crate. There are many vehicles including: a jeep, a convoy truck, Colonel Vogel's Hatay Mark VIII Tank, two bicycles, and two motorcycles."@en . . "uncommon"@en . "[[Category: Levels]] Image:Level-art.png Warehouse is a level."@en . "No"@en . . . . "Cloth"@en . . . . "Game Mode"@en . "Arwic"@en . . "A Warehouse is where you store Wood, Clay, and Iron. Anything you produce or receive above the warehouse capacity just goes to waste. For travian advice go here When you begin, you can store 800 of each resource. When you build the first one (Level 1), it can hold 1200. At level 20 it stores 80,000 of each, after which you can build a second one (which you must do if you want to extend a Palace to level 20). You can see the size of your warehouse at a glance near the top of every screen, where your current stocks are shown before a slash and the warehouse capacity after it, e.g. 7500/9600. You can technically build as many warehouses as you have spaces for. This also goes for granarys. This may be used for a world wonder village so as to support the massive amounts of resources coming in. Or, occasionally, if someone wished to raise their resource fields in their capital past level 14 they would need more than one. Using all available spaces, excluding the main building space and the necessary granary spaces."@en . "A Warehouse is where you store Wood, Clay, and Iron. Anything you produce or receive above the warehouse capacity just goes to waste. For travian advice go here When you begin, you can store 800 of each resource. When you build the first one (Level 1), it can hold 1200. At level 20 it stores 80,000 of each, after which you can build a second one (which you must do if you want to extend a Palace to level 20). You can see the size of your warehouse at a glance near the top of every screen, where your current stocks are shown before a slash and the warehouse capacity after it, e.g. 7500/9600."@en . "Unit"@en . "Alloy Necklace"@en . "Cart"@en . . "The Warehouse is a stage in Super Smash Bros X. The fighting takes place on the back of three trucks driving through the warehouse. Sometimes, the trucks wil drive past hanging boxes that can knock you off the trucks. If you hit the floor. You will speed back to the left and lose a life. This stage is very similar to Big Blue in Melee and Brawl."@en . . . . "0"^^ . . . "Crates"@en . . . . . . . . "File:Q2.png The Warehouse is the final map of Unit 2. It is a large storage facility, which distributes various military supplies throughout other Strogg facilities. Using the 4 Power Cubes collected earlier, the player is able to reactivate the main Warehouse systems and make his way to a conveyor belt, which allows him to infiltrate the Security Complex."@en . "2"^^ . . "200"^^ . "Warehouse"@en . . . "Doesn't have any real world analog, however Woodland Hills is where Neversoft headquarters is located."@en . "Merchant"@en . "2"^^ . "Valyrian Glyphs"@en . "3"^^ . "The Dunder Mifflin warehouse is where paper is delivered to clients and where a few employees work. Although Dunder Mifflin has full control over the warehouse, they unionize (although shut down by Jan Levinson), and were very briefly bought by Vance Refrigeration, during \"Branch Closing,\" however, that ended and Dunder Mifflin once again got full control of the warehouse. Darryl Philbin is the foreman."@en . "rare"@en . . "Warehouse"@en . . "Depends on player choice"@en . . . "5"^^ . "Seize (Jika Territory ini hancur, lawan peroleh 2 gold). Tambah kapasitas maksimum kartu di tangan Anda sebesar 1."@in . "Underworld: Evolution"@en . . . "5"^^ . . . "The Warehouse is used for storing Cash, Food, Steel, and Cement for future use in training and building. It also serves to protect a small number of these resources from looting attacks by enemy players."@en . . "The Warehouse is a building used as storage by the Ghostbusters for their vehicles, such as the Ecto-Gyro and Marine Ecto-8."@en . . . "Le Hangar"@en . "574.0"^^ . . . "Silver Necklace"@en . . . . "Warehouse"@en . "Wagon"@en . "574.0"^^ . "dm_warehouse"@ru . . "The Warehouse is a personal item storage facility currently only available in Rome. Up to 24 stacks of items can be stored, free of charge. However, a fee of up 10,000 gold may be charged per withdrawal, based on the market value of the item at the time of withdrawal. Not to be confused with My Warehouse, a personal storage facility that can be accessed from (almost) anywhere."@en . . "The first Warehouse was built in Macedonia by Alexander the Great to house various artifacts he collected during his life while on campaign. It is possible that an artifact was responsible for his poor health and subsequent death by poisoning. The first Warehouse was built directly next to his residence, lending credence to the theory that an artifact was responsible for his death (although he died in Babylon, Mesopotamia - not Macedonia)."@en . "Warehouses are locations commonly used by Sam and Dean for various purposes."@en . . . . "The Warehouse is used for storing Cash, Food, Steel, and Cement for future use in training and building. It also serves to protect a small number of these resources from looting attacks by enemy players."@en . . "+8% to Bribe defense"@en . "Lead"@en . "Click image for full size version. File:Warehouse Live.jpg File:Warehouse 2 Live.jpg"@en . . . "54000.0"^^ . "A , and a place to craft basic Trade items. The Warehouse unlocks at level 20 and costs 900 File:Silver Icon.png to build."@en . "10"^^ . . . "Grains"@en . . "Hand"@en . . . . . . "rare"@en . "The warehouse seems run down and possibly abandoned, which is why it is a good location for a bunch of convicts to coordinate missions and hide out. It is unknown if Agent Self has purchased the property or if the owners know it is being used by the Department of Homeland Security, but Agent Self did select the location for the team. The warehouse has internet access for the team to research and enact their missions, as well as a garage for SUVs, cars, and boats. Herb Stanton then discovers that the warehouse is stolen property and that Agent Self did not obtain permission."@en . "Warehouse is a Team DeathMatch map sets in some ruins near the ocean. This place was used as a depot but is now abandoned."@en . . . . "+1% to Barter attacks"@en . . . "Fur"@en . . "950"^^ . . "None"@en . . "An abandoned warehouse on Tennessee Avenue where homeless kids go for refuge. Jordan brings Rickie there on Christmas Eve."@en . . . . "2016-05-25"^^ . "Precious Ore"@en . "450"^^ . "The Warehouse is a location in F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, located near the Church in the fictional city of Fairport. Because the warehouse is only seen in the non-canon Extraction Point, it can be assumed that this location does not exist in the official canon of the series."@en . . . . "LOCATION: Iacon Barracks First Aid walks into the little courtyard between the barracks buildings, looking around curiously. He really hasn't spent much time exploring Iacon or the Autobot base yet, spending all his on-shifts in the med bay and his off-shifts running back and forth to Cubicron and Lifeline's clinic. That he's been assigned a space in the barracks in Iacon is a pleasant surprise, especially right now when he wants nothing so much as a chance to catch up on his sleep after two long shifts. Now, though, he just has to figure out where the space *is* in the large complex..."@en . "Gold Ring"@en . . "Es un lugar en el que te re\u00FAnes en el 78 para preparar el secuestro de Rafel Martinez ."@es . . . "52"^^ . . "File:Q2.png The Warehouse is the final map of Unit 2. It is a large storage facility, which distributes various military supplies throughout other Strogg facilities. Using the 4 Power Cubes collected earlier, the player is able to reactivate the main Warehouse systems and make his way to a conveyor belt, which allows him to infiltrate the Security Complex."@en . . . "Warehouse"@ru . "Warehouse"@en . . . "Click image for full size version. File:Warehouse Live.jpg File:Warehouse 2 Live.jpg"@en . . . . . . "Warehouse is a map in Turok: Rage Wars. Warehouse is a small and tightly spaced level that serves as the boss arena for Syra and her War Club companion. As the name suggests, it is an actual warehouse filled with wooden boxes that serve as platforms in some cases. It is easy for combatants to hide in this place, but the player can gain the advantage if they use the catwalks to search for their enemies."@en . "Lagerhalle"@en . . "*Secondary:\n**Restore power to key warehouse components.\n**Proceed to Detention Center."@en . "The first Warehouse was built in Macedonia by Alexander the Great to house various artifacts he collected during his life while on campaign. It is possible that an artifact was responsible for his poor health and subsequent death by poisoning. The first Warehouse was built directly next to his residence, lending credence to the theory that an artifact was responsible for his death (although he died in Babylon, Mesopotamia - not Macedonia)."@en . . . . . . "The warehouse is a medium sized building mainly used to store Resources gathered by the Nuggets. It has an average build time due to its resource requirements and build points, and also requires water to function. The Storage Areas Perk must be researched before this building becomes available."@en . . . "Since most characters are distributed in archive files which can be easily uploaded to any website, certain individuals have downloaded the characters from the original author and uploaded the package to another website, often a file-sharing site like 4shared. This is often done en masse so as to create a large archive of characters, from which the term \"warehouse\" is derived."@en . "The warehouse is a building that appeared in the movie Rugrats in Paris. The warehouse is a place where Reptar is stored. Jean-Claude sent Tommy, Chuckie, Angelica, Dil, Phil and Lil there."@en . . . "Warehouse is a map in Turok: Rage Wars. Warehouse is a small and tightly spaced level that serves as the boss arena for Syra and her War Club companion. As the name suggests, it is an actual warehouse filled with wooden boxes that serve as platforms in some cases. It is easy for combatants to hide in this place, but the player can gain the advantage if they use the catwalks to search for their enemies."@en . . "Dep\u00F3sito abandonado"@en . "no"@en . "100"^^ . . . . . "Warehouses are Terran structures used for the storage of raw materials or manufactured goods. Found on practically every Terran world inhabited or abandoned, this structures hold any number of things that can be used by virtually any faction. Ranging from nothing to experimental weapons, these structures are among the first to be raided by Terran and Zerg forces during a raid/invasion. While the [Protoss rarely see any value in raiding primitive races, there have been instances where terran governments hid technologies they barely understood. Special abilities:"@en . "--05-07"^^ . . "##Warehouse##"@en . . . "15"^^ . "A Warehouse was a storage building used to house goods. During the Age of the Empire, a group of Lothalian smugglers used a warehouse to stockpile grain. They were raided by a detachment of stormtroopers led by the Imperial cadets Zare Leonis and Nazhros Oleg, who was shocked to discover that his uncles were among the smugglers."@en . . . . . . "Cart"@en . "Intent Scholar"@en . "None"@en . . "15"^^ . "Warehouse. Where is it?"@en . . "8"^^ . "The Warehouse is a location in Parasite Eve. While it is optional, it is a good place to grind. There is a crab boss at the end of it."@en . "The Warehouse is a secret level exclusive to Deathmatch Mode in Twisted Metal III."@en . . . "4"^^ . "uncommon"@en . . . . "3"^^ . . "1"^^ . "The Warehouse is the third building in the plantation building chain in Empire: Total War. File:Warehouse.png"@en . "The Warehouse is a building in the Colonization games."@en . . "--07-02"^^ . "None"@en . "40"^^ . . "High Valyrian Scroll"@en . . . . "17"^^ . . "One of the most ancient methods of food preservation is sun- or air-drying. Drying works because it removes much of the food's water. Without adequate water, micro-organisms cannot multiply and chemical activities greatly slow down. Dried meat was one of the earliest staple foods of hunters and nomads. Warehouse finally came into being, offering an adequate place for food storage."@en . . . "Leather-bound Book"@en . . . "A Warehouse was a storage building used to house goods. During the Age of the Empire, a group of Lothalian smugglers used a warehouse to stockpile grain. They were raided by a detachment of stormtroopers led by the Imperial cadets Zare Leonis and Nazhros Oleg, who was shocked to discover that his uncles were among the smugglers."@en . "Alloy Bracelet"@en . "Place to store and guard goods for sale"@en . "The Warehouse was a location that appears in Underworld: Evolution. It was part of an abandoned mining facility, located somewhere in the wooded mountain area outside of Budapest. It was closed years earlier due to \"environmental concerns\". The mining complex consisted of the mine, the main building, the warehouse, and a garage. The facility was accessible from an access road turnoff that connected the mining facility to a road that went through the mountains."@en . "Warehouse"@ru . . . . . "The warehouse stores your resources. The higher its level the more resources can be stored. The maximum level of the Warehouse (Like many buildings) is 30. If your warehouse gets full you cannot gain anymore resources for that amount. E.G. lets say your warehouse can hold 10000 resources. If you have 10000 iron, 5000 wood and 9000 clay, you cannot gain anymore iron, however you can get 5000 more wood and 1000 more clay. It is usually considered wasteful to build your warehouse up faster than your income (either from resource pits or through farming) and your HeadQuarters Building, as the resources used to build all that extra space could be used for more troops, or building up other builds. In Packet worlds, a level 24 warehouse is requried in order to build your Level 3 Academy. Anything higher than that is only necessary if you farm resources faster than you can use them. To get more resources in your Warehouse, increase its level: Resources are used to build buildings and train troops."@en . "500"^^ . "Brooklyn, New York"@en . . . . .