"int nModifyType"@en . . "int nDamageType"@en . "int nValue"@en . "AC_VS_DAMAGE_TYPE_ALL"@en . . "EffectACIncrease"@en . . "The amount by which armor class will be increased."@en . "An AC_* constant indicating the type of armor class being increased."@en . "AC_DODGE_BONUS"@en . . "The EffectACIncrease() NWScript command creates an effect that will increase the armor class of the creature it is applied to. This effect should be applied temporarily or permanently (not instantly)."@en . "The EffectACIncrease() NWScript command creates an effect that will increase the armor class of the creature it is applied to. This effect should be applied temporarily or permanently (not instantly)."@en . . "EffectACIncrease"@en . "A DAMAGE_TYPE_* constant indicating the damage type of weapons against which this increase is effective."@en . . .