. . "Construction yard (Tiberian Sun)"@en . . . . "1"^^ . "Base construction"@en . . "It was created by unpacking a mobile construction vehicle. Despite the identical appearance of both the MCV and the construction yard, each side had its own techtree that was defined by the player's chosen faction. Capturing the opposing side's construction yard gave access to that side's techtree. Following the Firestorm Crisis, construction yards were upgraded with built-in radar functionality, putting radar stations out of service."@en . . . . "6"^^ . . . . . . "1000"^^ . . . "-1"^^ . . . . . . . . . . "Heavy"@en . . . "3000.0"^^ . . . . . . "TS_Conyard.png GDI Construction Yard\nTS_Nod_Construction_Yard.gif Nod Construction Yard"@en . . "Construction Yard"@en . . . . . "1"^^ . . . . "It was created by unpacking a mobile construction vehicle. Despite the identical appearance of both the MCV and the construction yard, each side had its own techtree that was defined by the player's chosen faction. Capturing the opposing side's construction yard gave access to that side's techtree. Following the Firestorm Crisis, construction yards were upgraded with built-in radar functionality, putting radar stations out of service."@en . . . . . .