"Heals an ally to a large extent."@en . "20"^^ . . "240280320360400"^^ . "Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Life Savior has a long cooldown and long cast time, so conjurers must be wise in when they use such a massive heal.\n\nGiven the high mana cost and long cast time, Conjurers should anticipate when they will use this skill and make ensure that they have enough mana and time to successful cast. If the player dies before the cast completes, the skill will still go into cooldown.\n\nThis skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its hit points will rise.\nDocumented changes\n*Version 1.6.4 : Casting time reduced.\n*Version 1.6.3 : Added."@en . "Life Savior"@en . "Very Short"@en . "60"^^ . "Direct"@en . "1.5"^^ . "Life Savior"@en . "Conjurer"@en . "Health: +20%, +30%, +40%, +50%, +60%"@en . "Life"@en . "Heals an ally to a large extent."@en . "Single ally"@en . "\"Scalpel, sponge, staff, mana\""@en . "7"^^ .