. "Medium"@en . "Sorcerer/Wizard 1"@en . "V, S"@en . "true"@en . "Necromancy"@en . "1"^^ . . "Complete"@en . "Sobering Skeletal Stillness (3.5e Spell)"@en . "2006"^^ . "Creature with skeletal structure is unable to move."@en . "Concentration"@en . . "One creature with bones"@en . . "Spelling and grammar only"@en . "Yes"@en . "Sobering Skeletal Stillness"@en . . "If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not). Back to Main Page \u2192 3.5e Homebrew \u2192 Sourcebooks \u2192 Tome of Necromancy \u2192 Necronomicon Back to Main Page \u2192 3.5e Homebrew \u2192 Class Ability Components \u2192 Spells \u2192 Sorcerer/Wizard"@en . . "Fortitude Negates"@en . . . "Frank and K"@en . "t"@en . . "If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not)."@en . . . . "Wizard"@en .