. . . . . . . . . "Three Towers, a.k.a. The Artifact, is one of the maps playable in Xbox Live & Co. mode of Conker: Live & Reloaded. It is the second future war map of the game and is also the largest map. It takes place on a purple-ish blue planet with much lava flowing around. The Three Towers map gets its name from the three Towers that stand tall on the planet surface."@en . . "Three Towers, a.k.a. The Artifact, is one of the maps playable in Xbox Live & Co. mode of Conker: Live & Reloaded. It is the second future war map of the game and is also the largest map. It takes place on a purple-ish blue planet with much lava flowing around. The Three Towers map gets its name from the three Towers that stand tall on the planet surface."@en . . "Three Towers"@en . "In the A Song of Ice and Fire novels, Three Towers is the seat of House Costayne. It is located on the southern coast of Whispering Sound, where it empties into the Redwyne Straits. Along with Blackcrown, it guards the entrance to the Sound and the approaches to Oldtown."@en . . . "Three Towers"@en . . . . . . . . "The Faith of the Seven"@en . . . "The Three Towers is a performance club in the Dock Ward of Waterdeep. It is known for hosting traveling minstrels, singers and storytellers, including Rymrick the Bawd, Dulchaesen and The Bell-Dwarves Three. On a night when no guest performer is available, a \"Round of Ballades\" is held by the staff, which is led by \"Waterfall\" Baerle Waszunn."@en . . . . "Castle"@en . . . . . . . . . . . "The Three Towers were constructed by the Elders of Eternia to balance the powers of good and evil, thus containing the ultimate power. The Three Towers first appear in the minicomic \"The Ultimate Battleground!\", when Skeletor and King Hiss summon them from the depths of Eternia. Skeletor enters in Central Tower and acquires enormous powers, but He-Man arrives, also acquires power, and defeats Skeletor. After that comic, King Hiss makes Viper Tower his base, and uses its power to summon his lost warriors, Sssqueeze and Snake Face. Most of the later minicomics show Central Tower as the most important \"power fortress\" in Eternia, more so than Castle Grayskull. In the minicomic \"The Search for Keldor\", The Sorceress discovers that the Towers' mere presence in Eternia allows her to leave Castle"@en . "The Three Towers is a performance club in the Dock Ward of Waterdeep. It is known for hosting traveling minstrels, singers and storytellers, including Rymrick the Bawd, Dulchaesen and The Bell-Dwarves Three. On a night when no guest performer is available, a \"Round of Ballades\" is held by the staff, which is led by \"Waterfall\" Baerle Waszunn."@en . . . "The Three Towers were constructed by the Elders of Eternia to balance the powers of good and evil, thus containing the ultimate power. The Three Towers first appear in the minicomic \"The Ultimate Battleground!\", when Skeletor and King Hiss summon them from the depths of Eternia. Skeletor enters in Central Tower and acquires enormous powers, but He-Man arrives, also acquires power, and defeats Skeletor. After that comic, King Hiss makes Viper Tower his base, and uses its power to summon his lost warriors, Sssqueeze and Snake Face. Most of the later minicomics show Central Tower as the most important \"power fortress\" in Eternia, more so than Castle Grayskull. In the minicomic \"The Search for Keldor\", The Sorceress discovers that the Towers' mere presence in Eternia allows her to leave Castle Grayskull in her human form, without becoming Zoar. Later, in the minicomic \"Enter: Buzz-saw Hordak!\", Central Tower's power changes Hordak's powers, transforming him into Buzz-saw Hordak. During that comic, Hordak claims he helped to build Central Tower, and states that the Towers have the power of time travel. The last minicomic, \"The Powers of Grayskull: The Legend Begins!\", shows He-Man and the Sorceress using that power to travel to Eternia's past."@en . . . . . . . . . . . "In the A Song of Ice and Fire novels, Three Towers is the seat of House Costayne. It is located on the southern coast of Whispering Sound, where it empties into the Redwyne Straits. Along with Blackcrown, it guards the entrance to the Sound and the approaches to Oldtown."@en . . .