"Defense support"@en . . "Voice of Kane"@en . . "20"^^ . "10.0"^^ . . "Light"@en . "3000"^^ . "Voice of Kane"@en . . "-5"^^ . . "Friendly infantry within the statue's area of effect radius receive a 50% rate of fire bonus, are 50% harder to suppress and receive a 25% armor increase over a range of 400. While on the other hand, enemy infantry are forced into suppression. Only one statue can be built at any one time per player. (although it is possible to create more if one does so at the same time) Unfortunately for Nod commanders seeking to use these structures, the Voice of Kane does not affect units garrisoned inside deployed Reckoner bunkers."@en . "*F5 \n*F6"@en . . . "1000"^^ . "2"^^ . "Friendly infantry within the statue's area of effect radius receive a 50% rate of fire bonus, are 50% harder to suppress and receive a 25% armor increase over a range of 400. While on the other hand, enemy infantry are forced into suppression. Only one statue can be built at any one time per player. (although it is possible to create more if one does so at the same time) The statue has the same effect as the Confessor Cabal buff, however it is roughly 2-4 times larger in terms of radius. Along with improved offensive and defensive capabilities, all infantry fire rate is slightly faster. The Voice of Kane is useful if a commander wishes to bulk load on infantry within their base, or use it in a choke point along with large swaths of infantry. The Voice of Kane buff works along with upgrades such as Tiberium infusion and ranks achieved through combat, allowing infantry within its radius to become a serious threat to all opponents who dare approach. Unfortunately for Nod commanders seeking to use these structures, the Voice of Kane does not affect units garrisoned inside deployed Reckoner bunkers."@en .