"The Woodworker is one of the default Crafters. Woodworker creates wooden weapons such as wands, staves, clubs, cudgels, etc. The Woodworker level determines what item you can craft. The higher your Woodworker level, the more varieties (and sometimes better items) you can craft. The current maximum level is 50. Your Woodworker level will affect base stats of crafting items. It seems that this increment occurs every 10 levels and it occurs at level 11, 21, 31, and 41. In this page, all stats & selling price are based on Woodworker level 45+."@en . . . . . . . . . . "As any archer will tell you, it takes more than a stick and a string to make a worthy weapon. The Woodworker is an expert bowyer, but expands his trade to include staves, spears, and other hafted weapons. A master Woodworker can produce weapons that even an Elven hero would be proud to wield on the battlefield."@en . . . . . . . "Woodworker"@ja . . "Woodworkers produce ammunition (arrows and thrown weapons), bows, harvesting tools, powerful totems, and handcrafted wooden weapons such as staves, wands, batons, and pikes."@en . . "Woodworker"@en . . "The Woodworker is one of the default Crafters. Woodworker creates wooden weapons such as wands, staves, clubs, cudgels, etc. The Woodworker level determines what item you can craft. The higher your Woodworker level, the more varieties (and sometimes better items) you can craft. The current maximum level is 50. Your Woodworker level will affect base stats of crafting items. It seems that this increment occurs every 10 levels and it occurs at level 11, 21, 31, and 41. In this page, all stats & selling price are based on Woodworker level 45+. The item's crafted grade is dependent on material grade (D~S). Also, the material grade is used to determined the crafting time. The crafting time can be reduced up to 25%. Using grade S for all materials when crafting an item will maximize the crafting time reduction (25%). The selling price and selling time of an item are increased when the item rarity is increased (Common [C], Uncommon [U], Rare [R], Epic [E], and Legendary [L]). The prefix also increases the selling price of an item (C-1x, U-1.2x, R-1.5x, E-1.75x, and L-2x from base common rarity price). If an item has gone through enchantments, the selling time would significantly go up. If an item has been enchanted, the selling time will go up significantly. For example, an item selling time is 6 minutes. Successfully enchant it for 5 times and then the enchantment failed on the 6th time. When attempt to sell the item, the selling price doesn't change but the selling time could be 1500+ minutes. \n* Stats - The common stats for an item (weapon is Atk, MAtk, and Acc) \n* Extra - Pre-determined bonus stats of the item \n* Cost - The amount of gold needed to craft the item \n* Total Cost - The total cost of cost to craft and all of the materials formatted as TOTAL_COST (CRAFTING_COST + MATERIAL_COST). If the materials are ingredients (dropped from monsters), the selling price of the material is added to the cost. If the materials are an item in a crafting list, the crafting cost is added to the cost. \n* Craft Time - The time to craft an item. This is the shortest time possible (using all grade S materials). \n* Sell Time - The time required when selling an item in the shop \n* Sell - An estimated amount of gold when the item is sold in the shop. It should be the minimum (base) price you can sell for. The profit and profit per second are added inside square brackets. \n* EXP - The EXP gained from crafting an item. The EXP per second is added inside square brackets."@en . "As any archer will tell you, it takes more than a stick and a string to make a worthy weapon. The Woodworker is an expert bowyer, but expands his trade to include staves, spears, and other hafted weapons. A master Woodworker can produce weapons that even an Elven hero would be proud to wield on the battlefield."@en . . . "Woodworkers produce ammunition (arrows and thrown weapons), bows, harvesting tools, powerful totems, and handcrafted wooden weapons such as staves, wands, batons, and pikes."@en . . . . . . . .