. "Energy Grasp"@en . "Creature or object touched"@en . "Instantenous"@en . "86400.0"^^ . "Psychokinesis"@en . "None"@en . . "t"@en . . . "Psion/wilder 1"@en . "Visual"@en . "Energy Grasp (3.5e Power)"@en . . "Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your hand crackles with the chosen energy that deals 1d6 points of damage on a successful touch attack. You can manifest this power in an instant, as a swift action. Cold: A grasp of this energy type deals +1 point of damage per die. Electricity: A grasp of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A grasp of this energy type deals +1 point of damage per die."@en . "Yes"@en . "see text"@en . "2010-03-18"^^ . "1"^^ . . . . "Dracomortis"@en . . "1"^^ . "Touch"@en . "Complete"@en . "Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your hand crackles with the chosen energy that deals 1d6 points of damage on a successful touch attack. You can manifest this power in an instant, as a swift action. Cold: A grasp of this energy type deals +1 point of damage per die. Electricity: A grasp of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A grasp of this energy type deals +1 point of damage per die. Sonic: A grasp of this energy type deals \u20131 point of damage per die and ignores an object\u2019s hardness. This power\u2019s subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power\u2019s damage increases by one die (d6). Back to Main Page \u2192 3.5e Homebrew \u2192 Class Ability Components \u2192 Powers \u2192 Psion/Wilder"@en . . . .