. . "[[Summary::This horrific substance is used by undead cultists to simultaneously slay their enemies and reanimate them as true zombis.]] Unlike most potions, greater zombie powder is not consumed by the user, but is released into the air for others to breathe. Greater zombie powder creates a 5-foot radius cloud either directly in front of the user (if blown at a target), or at the point of impact (if thrown). Using greater zombie powder is dangerous and requires a Concentration check (DC 5) to avoid inhaling it."@en . . "[[Summary::This horrific substance is used by undead cultists to simultaneously slay their enemies and reanimate them as true zombis.]] Unlike most potions, greater zombie powder is not consumed by the user, but is released into the air for others to breathe. Greater zombie powder creates a 5-foot radius cloud either directly in front of the user (if blown at a target), or at the point of impact (if thrown). Using greater zombie powder is dangerous and requires a Concentration check (DC 5) to avoid inhaling it. Any living being who breathes greater zombie powder must succeed a Fortitude save (DC 20) or immediately die. Even on a successful save, a target still takes 3d6+10 points of damage. Any humanoid killed by greater zombie powder rises up as a true zombie at the following sunset. Reanimation can be prevented by using fire, salt, acid, or holy water on the body, or by dismembering the corpse with a holy or blessed weapon. Moderate necromancy; CL 9th; Brew Potion, animate dead, slay living; Price Cost::3,088 gp. Back to Main Page \u2192 3.5e Open Game Content \u2192 Equipment \u2192 Potions and Oils Back to Main Page \u2192 3.5e Open Game Content \u2192 Sourcebooks \u2192 Dread Codex \u2192 Magic Items"@en . . . "Greater Zombi Powder (Dread Codex Equipment)"@en . . . . . .