"The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them."@en . . . . "A unit with Magic Immunity will shrug off the vast majority of enemy spells cast directly at it - being completely unaffected by them. Many indirect spells will also fail to affect the unit. Furthermore, whenever a unit with Magic Immunity is struck by Magical Damage of any kind, its Defense rating is temporarily raised to File:Icon Defense.png for purposes of averting that damage. Almost all Special Attacks will fail to do any harm to the Magic-Immune unit. Only Poison Damage and certain types of Doom Damage can get through."@en . . . . . . . "Power/Ability to:"@en . . . . "be immune to magic."@en . . . . "A unit with Magic Immunity will shrug off the vast majority of enemy spells cast directly at it - being completely unaffected by them. Many indirect spells will also fail to affect the unit. Furthermore, whenever a unit with Magic Immunity is struck by Magical Damage of any kind, its Defense rating is temporarily raised to File:Icon Defense.png for purposes of averting that damage. Almost all Special Attacks will fail to do any harm to the Magic-Immune unit. Only Poison Damage and certain types of Doom Damage can get through. Magic Immunity is a rather rare type of immunity possessed by only 5 different units by default. 3 of these are Champions, 1 is a Normal Unit, and one is a Fantastic Unit. Magic Immunity can be added to any unit thanks to the Magic Immunity Spell. Heroes can also obtain the same ability by holding a Magical Item imbued with the \"Magic Immunity\" Item Power."@en . "P. Russell was immune to witchcraft, spells and curses due to a protection amulet."@en . . . . . . . . "The user is invulnerable to most, if not all, forms of magic and magical powers. Advanced users may be able to select which spells can affect them."@en . "#353839"@en . . . . . "Magic Immunity"@en . . "Magic Immunity"@en . "302"^^ .