. . . . "Summary::This armor appears to be +2 hide armor, but carries a dangerous curse. When donned, the armor begins draining the wearer\u2019s blood, causing 1d4 points of permanent Constitution damage every round. The only way to stop the drain is to slay the armor. Any attack on the armor causes half damage to the wearer, and half damage to the armor. The armor has a hardness of 5, 15 hit points, and is immune to cold, electricity, and sonic attacks. If the terkow skin slays its victim, it releases its grip and awaits a new owner. (Information on the terkow can be found in the Monsters section above.)"@en . . . "Summary::This armor appears to be +2 hide armor, but carries a dangerous curse. When donned, the armor begins draining the wearer\u2019s blood, causing 1d4 points of permanent Constitution damage every round. The only way to stop the drain is to slay the armor. Any attack on the armor causes half damage to the wearer, and half damage to the armor. The armor has a hardness of 5, 15 hit points, and is immune to cold, electricity, and sonic attacks. If the terkow skin slays its victim, it releases its grip and awaits a new owner. (Information on the terkow can be found in the Monsters section above.) Strong necromancy; CL 19th; Craft Magic Arms and Armor; vampiric touch; Price Cost::9,165 gp. Back to Main Page \u2192 3.5e Open Game Content \u2192 Equipment \u2192 Cursed Items Back to Main Page \u2192 3.5e Open Game Content \u2192 Sourcebooks \u2192 Dread Codex \u2192 Magic Items"@en . . "Terkow Skin (Dread Codex Equipment)"@en . . . .