"No"@en . "reclaimable"@en . . . . "The malevolent greaves lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, they instantly become untradeable, even if they have not been used in combat. Losing the malevolent greaves by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded they were, rounded down. For example, if the greaves had 52% of their charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although the reinforcing plates are not returned. A greaves can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy."@en . "90"^^ . . "The malevolent greaves lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, they instantly become untradeable, even if they have not been used in combat. A greaves can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy."@en . . . "Reinforcing plate"@en . . "Yes"@en . "Malevolent energy"@en . . . "new"@en . "undead[5]"@en . . "Yes"@en . "Malevolent greaves"@en . "Malevolent greaves"@en . . . . "gemw"@en . "melee legs"@en . . "Losing the Malevolent greaves by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded they were, rounded down. For example, if the greaves had 52% of their charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although the reinforcing plates are not returned. There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed."@en . . . "Yes"@en . . . "9.071"^^ . "Malevolent greaves"@en . . "Yes"@en . . . "Smithing"@en . . . "No"@en . "28"^^ . . "Malevolent greaves"@en . "yes"@en . . "Yes"@en . . . . "power"@en . . "300000"^^ . . . "2"^^ . "150000"^^ . "Melee"@en . . "Losing the Malevolent greaves by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded they were, rounded down. For example, if the greaves had 52% of their charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although the reinforcing plates are not returned. There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed."@en . "A player wearing the full Malevolent armour set"@en . "30013"^^ . "0"^^ . "Legs"@en . "0"^^ . "0"^^ . "30011"^^ . "2"^^ . "479"^^ . . . . "No"@en . "Barrows - Rise of the Six"@en . "29"^^ . . "Armour infused with malevolent energy."@en . "200000"^^ . . "gemw"@en . . "Yes"@en . "0"^^ . "90"^^ . "100000"^^ . . "1000"^^ . . "Malevolent greaves"@en . "300000"^^ . "Malevolent greaves"@en . "500000"^^ . . "gemw"@en . . "2013-11-13"^^ . . "No"@en . . "worn"@en . . . "Drop"@en . . . "0"^^ . "No"@en . "90"^^ . . . . . "92"^^ . "0"^^ . "9"^^ . . "gemw"@en . .