. "Normal"@en . . "Port Town Aero Dive (\u30DD\u30FC\u30C8\u30BF\u30A6\u30F3 \u30A8\u30A2\u30ED\u30C0\u30A4\u30D6 P\u014Dtotaun Earodaibu?) is a stage in Super Smash Bros. Brawl, confirmed on the Smash Bros. DOJO!! blog website on Monday, February 4, 2008. The stage returns in Super Smash Bros. for Wii U as a familiar stage."@en . "Port Town Aero Dive"@en . "50"^^ . . "*Mach Rider"@en . "In Brawl:"@en . . "*Shotgun Kiss"@en . "*Car Select"@en . "Similar to the Mute City stage in Super Smash Bros. Melee, there's a main platform which takes you to different locations with its own unique terrain. For example, there may be steep slopes or a vertical wall. F-Zero Machines will also race along the track. Colliding with them will cause damage."@en . . . . . "*Golden Forest"@en . . "Port Town Aero Dive has been faithfully recreated for one of the F-Zero universe's new contributions to the Smash Bros series. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. One can expect many steep slopes. Sometimes, the platform will even separate completely from the track. When it does, the player(s) can get a great 3-D view of the course. The race cars have changed from Mute City. They do more damage and can kill at 50%. Furthermore, it might be impossible to damage them due to their higher speed than the cars in the last installment. Additionally, the racers are large "@en . "*Dream Chaser"@en . . . "*Brain Cleaner"@en . . . "F-Zero"@en . "*Fire Field"@en . "Location"@en . "8"^^ . . . . "C"@en . . . "SSBWU"@en . "Port Town Aero Dive"@en . "*Mute City"@en . "*Big Blue"@en . . . . "In SSBWU:"@en . . "*Mute City Ver. 3"@en . . "Port Town Aero Dive is a stage in Super Smash Bros. Brawl. It is where Captain Falcon can be fought at during all-star mode. It is the course of one of the race courses that Captain Falcon races on. It is an automatic looping, and shows different views of the course. There is always a main platform. At some stages in the loop, vehicles can speed by, damaging any in the way. Even if one is on a platform off the ground, they can still be hit, due to larger vehicles. Image:Stub.png This article has been deemed a stub. You can help Wii Wiki by [ expanding it]."@en . . . . . . . . . "Bolded tracks must be unlocked"@en . "*White Land"@en . "*Planet Colors"@en . "F-Zero"@en . . "Port Town Aero Dive is a stage in Super Smash Bros. Brawl. It is where Captain Falcon can be fought at during all-star mode. It is the course of one of the race courses that Captain Falcon races on. It is an automatic looping, and shows different views of the course. There is always a main platform. At some stages in the loop, vehicles can speed by, damaging any in the way. Even if one is on a platform off the ground, they can still be hit, due to larger vehicles. Image:Stub.png This article has been deemed a stub. You can help Wii Wiki by [ expanding it]."@en . "*Mute City Ver. 2"@en . "Port Town Aero Dive (\u30DD\u30FC\u30C8\u30BF\u30A6\u30F3 \u30A8\u30A2\u30ED\u30C0\u30A4\u30D6 P\u014Dtotaun Earodaibu?) is a stage in Super Smash Bros. Brawl, confirmed on the Smash Bros. DOJO!! blog website on Monday, February 4, 2008. The stage returns in Super Smash Bros. for Wii U as a familiar stage."@en . "Similar to the Mute City stage in Super Smash Bros. Melee, there's a main platform which takes you to different locations with its own unique terrain. For example, there may be steep slopes or a vertical wall. F-Zero Machines will also race along the track. Colliding with them will cause damage."@en . "*Red Canyon"@en . . "*Climb Up! And Get the Last Chance!"@en . "Port Town Aero Dive has been faithfully recreated for one of the F-Zero universe's new contributions to the Smash Bros series. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own unique terrain. Since this is a rather daring course, the configuration of the terrain in each location within it is appropriately treacherous. One can expect many steep slopes. Sometimes, the platform will even separate completely from the track. When it does, the player(s) can get a great 3-D view of the course. The race cars have changed from Mute City. They do more damage and can kill at 50%. Furthermore, it might be impossible to damage them due to their higher speed than the cars in the last installment. Additionally, the racers are large enough that characters might be hit by them, even if they are standing on platforms floating above the track. Strangely, this stage is a starter while Captain Falcon is not, similar to Snake and Shadow Moses Island. The stage is also similar to Mute City from Super Smash Bros. Melee, in both the stage hazards, idea and that it is an almost perfect recreation of an F-Zero track. What sets it apart from Mute City is that no two laps in a single brawl are the same; the platform doesn't always drop players off at every stop. In fact, there is no set amount for the number of times it stops during one circuit either. The other difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it rotates 90 degrees so that when it lands, you are viewing the course from the side."@en . . . . . . "Futuristic"@en . "Brawl"@en . "*Devil's Call in Your Heart"@en . .