"A DAMAGE_BONUS_* constant indicating a second amount of damage to be dealt with each strike ."@en . "A DAMAGE_TYPE_* constant indicating the damage type."@en . . . "int nRandomAmount"@en . "The EffectDamageShield() NWScript command creates an effect that, when applied to a creature, will damage those striking that creature in melee combat. This effect can be applied temporarily or permanently (not instantly)."@en . . . "A fixed amount of damage to be dealt with each strike."@en . . "int nDamageAmount"@en . "EffectDamageShield"@en . "EffectDamageShield"@en . "The EffectDamageShield() NWScript command creates an effect that, when applied to a creature, will damage those striking that creature in melee combat. This effect can be applied temporarily or permanently (not instantly)."@en . "int nDamageType"@en . .