. . "ZDoom es un sourceport para Doom. Est\u00E1 dirigido principalmente a las plataformas Microsoft Windows, aunque se encuentra con actualizaciones poco frecuente para MS-DOS y LINUX (se puede tratar de compilar las versiones mas actuales, aunque siempre con fallas en el sonido). La versi\u00F3n oficial m\u00E1s reciente es la 2.8.1, pero muchos usuarios de la comunidad utilizan las versiones de desarrollo. Puede ser usado y distribuido de manera gratuita. No est\u00E1 autorizada su venta."@es . . . "6"^^ . . . . "1998"^^ . "ZDoom.jpg"@es . . "ZDoom es un sourceport para Doom. Est\u00E1 dirigido principalmente a las plataformas Microsoft Windows, aunque se encuentra con actualizaciones poco frecuente para MS-DOS y LINUX (se puede tratar de compilar las versiones mas actuales, aunque siempre con fallas en el sonido). La versi\u00F3n oficial m\u00E1s reciente es la 2.8.1, pero muchos usuarios de la comunidad utilizan las versiones de desarrollo. Puede ser usado y distribuido de manera gratuita. No est\u00E1 autorizada su venta. ZDoom recrea el doom original con muchas mejoras a\u00F1adidas. Es uno de los porteos para Doom m\u00E1s avanzados, ya que a\u00F1ade importantes caracter\u00EDsticas no presentes en la versi\u00F3n desarrollada por id Software. ZDoom tuvo gran difusi\u00F3n gracias a sus novedosos scripts, que permiten al dise\u00F1ador de mapas crear diversas utilidades y funciones para su WAD."@es . "ZDoom is an advanced customizable DOOM and Hexen based game engine. The major parts of the modding capabilities range from DECORATE and SNDINFO scripts to extended map-building techniques. It is developed by Randy Heit and Graf Zhal."@en . "Skulltag"@es . "ZDoom"@en . . "ZDoom is an advanced customizable DOOM and Hexen based game engine. The major parts of the modding capabilities range from DECORATE and SNDINFO scripts to extended map-building techniques. It is developed by Randy Heit and Graf Zhal."@en . . "ZDoom is a Doom source port, originally based on ATB Doom and NTDOOM, that was first released in 1998. It has since added full support for all commonly-used Boom additions, Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, and Chex Quest. Many features have been added to ZDoom over time, including slopes, uncapped framerate, and z-clipping. The ZDoom source code is maintained by Randy Heit and Graf Zahl. The most recent official version is 2.8.1, released in 2016. The large number of features supported by ZDoom has made it the source port of choice for several independent game projects, notably Action Doom 2: Urban Brawl, Chex Quest 3, Foreverhood, and Harmony. UPDATE: As of 1/7/17, development of ZDoom has been halted, and there are no plans on future releases. ZDoom forum user randi, the creator and developer of the source port, posted on the ZDoom forums that he is \"hereby eschewing further ZDoom development,\" and \"There will be no future releases. Consider QZDoom or GZDoom as replacements.\" However, randi also stated the following: \"As for the zdoom.org site, eruanna has kindly accepted to take care of it so that the forum and wiki can continue to live on.\""@en . "Hexen"@es . . "ZDoom"@es . . . . "v2.8.1"@es . . "Motor de Doom"@es . . . . "ZDoom"@es . . . "ZDoom is a Doom source port, originally based on ATB Doom and NTDOOM, that was first released in 1998. It has since added full support for all commonly-used Boom additions, Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, and Chex Quest. Many features have been added to ZDoom over time, including slopes, uncapped framerate, and z-clipping. The ZDoom source code is maintained by Randy Heit and Graf Zahl. The most recent official version is 2.8.1, released in 2016. The large number of features supported by ZDoom has made it the source port of choice for several independent game projects, notably Action Doom 2: Urban Brawl, Chex Quest 3, Foreverhood, and Harmony."@en . . . . "ZDoom"@es . . . "ZDoom"@en . . "ZDaemon"@es . "Windows"@es . . . . . "Strife"@es . .