"\u25BA Skeleton: Use the skeleton \"Skel.max\" \n* Simple Skeleton \n* \u200B\u200B\u200B\u200B\u200BFixed pivot (0,0,0) \n* Loopable: yes \n* Simple Skeleton Movement (Loopable) \n* Start pivot = end pivot (0,0,0) \n* The pivot moves during the animation \n* Loopable: yes \n* Simple Skeleton Movement (Not Loopable) \n* Start pivot (X,Y,Z) \n* End pivot (A,B,C) \n* The pivot moves during the animation \n* Multiple Skeleton Movement (Loopable) \n* Maximum 16 skeletons \n* Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) \n* Each skeleton has a different pivot \n* Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) \n* Loopable: yes \n* Multiple Skeleton Movement (Not Loopable) \n* Maximum 16 skeletons \n* Skeletons must be nam"@en . "Modding - 3D - Animation Technical Information"@en . . "\u25BA Skeleton: Use the skeleton \"Skel.max\" \n* Simple Skeleton \n* \u200B\u200B\u200B\u200B\u200BFixed pivot (0,0,0) \n* Loopable: yes \n* Simple Skeleton Movement (Loopable) \n* Start pivot = end pivot (0,0,0) \n* The pivot moves during the animation \n* Loopable: yes \n* Simple Skeleton Movement (Not Loopable) \n* Start pivot (X,Y,Z) \n* End pivot (A,B,C) \n* The pivot moves during the animation \n* Multiple Skeleton Movement (Loopable) \n* Maximum 16 skeletons \n* Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) \n* Each skeleton has a different pivot \n* Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) \n* Loopable: yes \n* Multiple Skeleton Movement (Not Loopable) \n* Maximum 16 skeletons \n* Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) \n* Each skeleton has a different pivot \n* Start pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) \n* End pivot (A1,B1,C1)(A2,B2,C2),...,(A16,B16,C16) \n* The pivot moves during the animation"@en .