. . "All equipment in the STALKER series have stats, which denote their efficiency in certain fields. Each stat affects how equipment functions and will be ultimately responsible in defining how equipment will be used in the game."@en . . "Attack bonuses are compared against the relevant defence bonuses of an enemy to determine the likelihood of hitting an enemy. The attack style used by a player determines which attack bonuses will be compared against their opponents defence bonuses in that style. If a player chose to use a slashing style, then their slashing attack bonuses would be compared against their opponents slashing defence bonuses in order to determine what damage was dealt from the attack. Weapons usually have a certain style that they have particularly high bonuses in. For example, longswords tend to have their highest bonus in the slashing style. The higher the attack bonus of the desired attack style, the higher the chance the player will hit (File:Red hitsplat.png) during combat."@en . "Attack bonuses are compared against the relevant defence bonuses of an enemy to determine the likelihood of hitting an enemy. The attack style used by a player determines which attack bonuses will be compared against their opponents defence bonuses in that style. If a player chose to use a slashing style, then their slashing attack bonuses would be compared against their opponents slashing defence bonuses in order to determine what damage was dealt from the attack."@en . "Equipment Stats"@en . . . "All equipment in the STALKER series have stats, which denote their efficiency in certain fields. Each stat affects how equipment functions and will be ultimately responsible in defining how equipment will be used in the game."@en . . .