"To the new player, or even many advanced players, it may seem confusing at first to refer to the in-game currency as 'Influence' or 'Infamy' rather than something more descriptive and intuitive such as 'Credits' or 'Dollars'. To understand what's meant by these names, a player must understand the concept of 'abstraction'. Like many of the aspects of game play, currency has been abstracted to provide more room for role-playing and player character development. Influence and Infamy allow more room for a wider array of characters to interact with the in-game economy."@en . "To the new player, or even many advanced players, it may seem confusing at first to refer to the in-game currency as 'Influence' or 'Infamy' rather than something more descriptive and intuitive such as 'Credits' or 'Dollars'. To understand what's meant by these names, a player must understand the concept of 'abstraction'. Like many of the aspects of game play, currency has been abstracted to provide more room for role-playing and player character development. Influence and Infamy allow more room for a wider array of characters to interact with the in-game economy."@en . "Understanding Influence and Infamy"@en . . .