. "Range: Black salamander"@en . . "Magic: Seasinger makigai"@en . . "Range: Elysian spirit shield"@en . . . . . "Range: Chaotic equipment"@en . . "(Note: These values are for optimal survivability rates. It is entirely possible to complete the Fight Kiln without any of these skills.) \n* 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety/Rigour/Augury) \n* 80+ , , , , , and \n* 96+ (for overloads) \n* 96 or 67 (for Pack Yak or War tortoise) \n* 85+ for obsidian armour (can be boosted or assisted, however you must have 80 for the quest, The Brink of Extinction)"@en . "Magic: Armadyl battlestaff"@en . . "Magic: Abyssal wand"@en . "Range: Off-hand death lotus dart"@en . "Magic: Virtus wand"@en . . "Magic: Abyssal orb"@en . . "(Note: These values are for optimal survivability rates. It is entirely possible to complete the Fight Kiln without any of these skills.) \n* 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety/Rigour/Augury) \n* 80+ , , , , , and \n* 96+ (for overloads) \n* 96 or 67 (for Pack Yak or War tortoise) \n* 85+ for obsidian armour (can be boosted or assisted, however you must have 80 for the quest, The Brink of Extinction)"@en . "Range: Obsidian ranger helm"@en . . "Melee: Noxious scythe"@en . . . . . . "Melee: Chaotic equipment"@en . . . "If this isn't your first time at completing the The Fight Kiln and you're aiming for different combat capes, this guide should be able to help you accomplish each of the capes. The Fight Kiln is classified as a safe minigame and may be attempted as many times as desired with no consequences. Do not be frustrated if you fail on your first attempt. Keep at it!"@en . . . . . . . . . "Magic: Attuned crystal staff"@en . "Magic: Staff of Light"@en . . . . . "Magic: Virtus book"@en . . . . "Magic: Obsidian mage helm"@en . . "Melee: Saradomin sword"@en . . "Range: Ascension crossbow"@en . "Range: Chaotic equipment"@en . . . "Range: Death lotus dart"@en . "Range: Off-hand ascension crossbow"@en . "Melee: Chaotic equipment"@en . "Royal bolts or Onyx bolts (e)"@en . "Melee: Abyssal vine whip"@en . . "Magic: Staff of darkness"@en . . . "Melee: Enhanced excalibur"@en . "Range: Armadyl crossbow"@en . "Melee: Drygore weaponry"@en . "Hybrid"@en . . . . . . . . "Magic: Arcane spirit shield"@en . . . "If this isn't your first time at completing the The Fight Kiln and you're aiming for different combat capes, this guide should be able to help you accomplish each of the capes. The Fight Kiln is classified as a safe minigame and may be attempted as many times as desired with no consequences. Perhaps the most important thing to have when completing the Fight Kiln is a calm and collected mind. Because the Fight Cave is a prerequisite for the Fight Kiln, one should be familiar with the necessary skills for a successful TzTok-Jad battle - maintaining composure and knowing which protection prayers to use. For those people who are trying to gain each of the combat capes, maybe for the completionist cape it may seem imposing, especially considering the time and difficulty of the Fight Caves. There is no need to worry. The Fight Kiln is arguably easier than the Fight Caves. At high levels, it is very possible to use little or no food to complete the Kiln, even without using prayer to protect against most enemies (except of course the TokHaar-Jads). Do not be frustrated if you fail on your first attempt. Keep at it!"@en . "Range: Royal crossbow"@en . . "Magic: Seismic wand"@en . . "Melee: Divine spirit shield"@en . . . "Melee: Dragon Rider lance, Chaotic maul or spear"@en . . . . . . "Range: Off-hand karil's pistol crossbow"@en . "Ascension bolts or Araxyte arrow"@en . . . . "Fight Kiln/Strategies"@en . "Melee: Lava whip or Tetsu katana"@en . . . . . "Magic: Seasinger kiba"@en . "Melee: Obsidian warrior helm"@en . "Magic: Noxious staff"@en . . "Melee: Drygore weaponry"@en . . "Melee: Tetsu wakizashi"@en . "Magic: Seismic singularity"@en . . . "Range: Noxious longbow"@en . "Melee: Chaotic maul or spear"@en . . .