. "In Advance Wars a Headquarters (HQ for short) acts as an armys base of operations for the battle. Capturing a HQ will cause the opponent to lose automatically regardless of how the battle was going. Aside from this fact, the HQ acts almost the same as a normal City: it replenishes rounds, fuel and HP to Land Units and provides 1000 funds. Additionally, those land units recieve a 4 Star defensive cover instead of 3. The first three games' Design Maps required you to place a HQ; in later installments this is no longer the case."@en . "Headquarter"@en . . "Org HQ gives permanent RunSpeed and base ability benefits. The benefits given below are added at lvl200, below and above that level bonuses are interpolated."@en . "Org HQ gives permanent RunSpeed and base ability benefits. The benefits given below are added at lvl200, below and above that level bonuses are interpolated."@en . . . . "In Advance Wars a Headquarters (HQ for short) acts as an armys base of operations for the battle. Capturing a HQ will cause the opponent to lose automatically regardless of how the battle was going. Aside from this fact, the HQ acts almost the same as a normal City: it replenishes rounds, fuel and HP to Land Units and provides 1000 funds. Additionally, those land units recieve a 4 Star defensive cover instead of 3. The first three games' Design Maps required you to place a HQ; in later installments this is no longer the case."@en .