. . . "Material is an alternative term for any ingredient needed for a recipe or item requirements for a quest which gives the player an item or access to a restricted area in exchange. Often abbreviated to mats."@el . "From [[w:|]][[Category: derivations|Material]] material from Late Latin materialis, from [[w:|]][[Category: derivations|Material]] materia \"wood, material, substance\" from mater \"mother\". Displaced native Middle English andweorc, andwork \"material, matter\" (from Old English andweorc \"matter, substance, material\")."@ia . "Ascendant materials are used to upgrade legendary items. They can be obtained by breaking down legendary gear and from the Vault of Glass. \n* Ascendant Energy, used to update pre-HoW legendary Weapons. \n* Ascendant Shard, used to update pre-HoW legendary Armor."@en . "#5F5860; color: white"@en . . . . "Materials are the main part of OE-Cake, and consist of three groups: An element is the base property in a material that adds special behaviour. The element of Brittle on it's own has no special properties and acts like exactly like Null. But when added to Elastic or String, it allows those particles to rip under enough force. Examples include: \n* Wall, creates a material that cannot move \n* Elastic, creates a material that tries to return to it's original shape, and melts when it comes in contact with Heater. The Standard materials are the pre-combined, pre-colored materials that can be selected from the materials panel. These consist of one or more individual elements that are combined. Examples include: \n* Rice, combines the elements Rice, Elastic and Viscous \n* Snow, made up of Snow and Water \n* Tensile, which is an element. Custom Materials, made by combining single elements in Mix Mode. These can be like Oil, which has a few different recipes, for example Fuel and Tensile. Examples include: \n* Sticky Powder, which is explosive Powder that sticks to an object, and is made by combining Mochi with Powder. \n* Cool Heat liquifies steam, but does not evaporate Water. It can still melt Elastic and String or set things on fire. This is made by combining Cooler with Heater."@en . . . . . . . . . . . "The nature of the Materials is similar to that of the Wolkenritter, and their existence can slightly be felt by Reinforce in the past. However, they were not materialized until the Defense Program was destroyed. Each of their materialized forms is a copy of one of the mages who defeated the Defense Program. In The Battle of Aces, they are misidentified as three special \"dark fragments\" created by the Defense Program's regeneration. In The Gears of Destiny, it is revealed that they were actually materialized due to the unsealing (regeneration) of the system Unbreakable Dark."@en . . "Material is an alternative term for any ingredient needed for a recipe or item requirements for a quest which gives the player an item or access to a restricted area in exchange. Often abbreviated to mats."@en . . . . . . . . . "From [[w:|]][[Category: derivations|Material]] material from Late Latin materialis, from [[w:|]][[Category: derivations|Material]] materia \"wood, material, substance\" from mater \"mother\". Displaced native Middle English andweorc, andwork \"material, matter\" (from Old English andweorc \"matter, substance, material\")."@ia . "\u7D20\u6750 S\u00F9c\u00E1i"@en . . . . . "One of the considerations in selecting homes, how to build them and how to furnish them is what materials to use in the construction. Different materials have trade-offs between their qualities: longevity, aesthetics (appearance, style, sound, feel, smell), eco-friendliness, budget friendliness (cost, total cost of ownership), natural vs. synthetic."@en . . "\"MAteRIAL\""@en . . "The nature of the Materials is similar to that of the Wolkenritter, and their existence can slightly be felt by Reinforce in the past. However, they were not materialized until the Defense Program was destroyed. Each of their materialized forms is a copy of one of the mages who defeated the Defense Program. In The Battle of Aces, they are misidentified as three special \"dark fragments\" created by the Defense Program's regeneration. In The Gears of Destiny, it is revealed that they were actually materialized due to the unsealing (regeneration) of the system Unbreakable Dark. The Materials resemble the Machinery Children from Super Robot Wars, clones with odd hair colors created in the alternate \"bad future\" timeline of Super Robot Wars Alpha Gaiden."@en . . . "There are a few Materials in the universe, and can be simplified to this list: Stone, Metal, Gem, Wood, Bark, Sap, Fiber, and Food. Of course, this list will soon be expanded, but can stay at this point."@en . . . . . . "NetHack allows each item to be of one material. When creating wiki articles about materials, consider including things such as: \n* What are examples of items made from that material? \n* What is good and bad about this material? \n* Does it rust, corrode, burn, rot? \n* Does the material behave as one would expect? \n* Was it a good or bad idea to put this material in the game?"@en . . . . . . "Mat\u00E9riel"@en . . . . . "\uC18C\uC7AC Sojae"@en . . . . . . . "70"^^ . . . . . . . "Main Page"@en . . "Materials are very important items if you wish to become rich; \n* A) Alot of players buy the rare materials for alot of coins \n* B) You can craft very rare items with them if you're lucky."@en . "Material"@el . "\u305D\u3056\u3044"@en . "Materials (\u7D20\uFF08\u305D\uFF09\u6750\uFF08\u3056\u3044\uFF09 Sozai) are cards used to Special Summon Fusion Monsters, Synchro Monsters, Xyz Monsters, and Link Monsters from the Extra Deck. Each type of monster has a corresponding type of Material: Fusion Materials, Synchro Materials, Xyz Materials, and Link Materials, respectively. Most Fusion, Synchro, Xyz, and Link Monsters have their required Materials listed in their card text on a designated line above any card effect, cost or condition. However, some Fusion Monsters, such as \"Masked HERO\" Fusion Monsters (which are Summoned in a special way that does not use Materials) and \"Elemental HERO Divine Neos\" (which has complex Materials), do not list their Materials in this way. Similarly, the Synchro Monsters \"Ultimaya Tzolkin\" and \"Phantasmal Lord Ultimitl Bishbaalkin\" do not list Synchro Materials as they cannot be Synchro Summoned. Strangely, \"Number C88: Gimmick Puppet Disaster Leo\" does list appropriate Materials despite the fact it cannot be Xyz Summoned other than by the effect of a \"Rank-Up-Magic\" card. While Materials are usually only used in Fusion Summons, Synchro Summons, Xyz Summons, and Link Summons, not all of these Summons always require Materials, and Materials can be used in Special Summons other than these. For example, \"Instant Fusion\" can perform a Special Summon that is treated as a Fusion Summon without using Materials. Conversely, Contact Fusion and the monsters in the \"Hex-Sealed Fusion\" series both Special Summon Fusion Monsters using Fusion Materials, despite not being Fusion Summons. Fusion Materials, Synchro Materials, and Link Materials are sent to the Graveyard after being used (by default); Xyz Materials are instead placed under the Xyz Monster until detached (or that monster is no longer on the field). Cards such as \"Overlay Regen\" can be used to retroactively attach Xyz Materials to an Xyz Monster."@en . . . . . "Material is a property of a prim that can be set through the edit window or via script. Material influences the friction of a prim as well as the default sound it will emit on collision. The types of material are (in order of friction from least to most): light (deprecated), glass, metal, plastic, wood (default), rubber, stone, and flesh. An avatar's material can not be changed and is most likely \"flesh\" (or something similar if it has one at all)."@en . "Something is material if it has legal significance."@en . . . "Along with typical crafting materials like iron or steel, the Dragon Age universe features several exotic and mythical materials from which armor and weapons are forged. Each item is tinted with colors corresponding to the material it was made from."@en . . . . . . "In gameplay, Materials are automatically obtained by the player when he/she clears an act/Zone or defeating a boss in the game. The number of Materials that the player receives upon clearing the act/boss is based on the Rank; the better the Rank, the more Materials the player receives. Materials come in several different types, where each type has different colors and shapes. Each game features a set number of different Material types. The type of Material that the player can obtain in a game depends on the overall Stage, that the player plays through and completes. In gameplay, Materials are used by the player to construct and/or upgrade various objects in the game. These objects constructed by Materials can either be game gimmicks needed to process with the game, additional gadgets that can be used in gameplay, or decorative objects for the game's hub world."@en . . "\u7D20\u6750"@en . . . "Materials are used to create alchemy mixes that could be found in various locations. \"What do you get when mixing Materials with other Materials? Those pursuing the art should try it for themselves. One Theory is that the Materials' numbers are multiplied, and the resulting mixture becomes enriched with Phozons.\" - Note, Alchemy Part 2The materials' numbers are multiplied when mixed with another material. e.g. (Material 2 + Material 3 = Material 6) Higher material numbers created into alchemy mixes will produce higher amounts of Phozons."@en . . . . "Material"@en . . . . "MAteRIAL"@en . . . "In gameplay, Materials are automatically obtained by the player when he/she clears an act/Zone or defeating a boss in the game. The number of Materials that the player receives upon clearing the act/boss is based on the Rank; the better the Rank, the more Materials the player receives. Materials come in several different types, where each type has different colors and shapes. Each game features a set number of different Material types. The type of Material that the player can obtain in a game depends on the overall Stage, that the player plays through and completes."@en . . . . . . "Material is an alternative term for any ingredient needed for a recipe or item requirements for a quest which gives the player an item or access to a restricted area in exchange. Often abbreviated to mats."@el . . . . . "A material is a kind of item, found in game after defeating ennemies or at some merchants, that can be used to craft things."@en . . . . . . . . "Material is an alternative term for any ingredient needed for a recipe or item requirements for a quest which gives the player an item or access to a restricted area in exchange. Often abbreviated to mats."@en . "Materiale"@en . . . . . . "Mar.20.2016"@en . . . . . . "Material"@en . . "Materials are very important items if you wish to become rich; \n* A) Alot of players buy the rare materials for alot of coins \n* B) You can craft very rare items with them if you're lucky."@en . . . "Material"@en . "Materials are the main part of OE-Cake, and consist of three groups: An element is the base property in a material that adds special behaviour. The element of Brittle on it's own has no special properties and acts like exactly like Null. But when added to Elastic or String, it allows those particles to rip under enough force. Examples include: \n* Wall, creates a material that cannot move \n* Elastic, creates a material that tries to return to it's original shape, and melts when it comes in contact with Heater. The Standard materials are the pre-combined, pre-colored materials that can be selected from the materials panel. These consist of one or more individual elements that are combined. Examples include: \n* Rice, combines the elements Rice, Elastic and Viscous \n* Snow, "@en . . "Material"@en . "Something is material if it has legal significance."@en . . "Material is a basic property of an item in ADOM. An item can only be made of one material, even if by logic it should have parts consisting of other materials as well (although the game acknowledges this through weight differences)."@en . . . "Ascendant materials are used to upgrade legendary items. They can be obtained by breaking down legendary gear and from the Vault of Glass. \n* Ascendant Energy, used to update pre-HoW legendary Weapons. \n* Ascendant Shard, used to update pre-HoW legendary Armor."@en . . . . "Materials (\u7D20\uFF08\u305D\uFF09\u6750\uFF08\u3056\u3044\uFF09 Sozai) are cards used to Special Summon Fusion Monsters, Synchro Monsters, Xyz Monsters, and Link Monsters from the Extra Deck. Each type of monster has a corresponding type of Material: Fusion Materials, Synchro Materials, Xyz Materials, and Link Materials, respectively."@en . . . . . "Gallery"@en . . . . . . . . "Sozai"@en . . . . "A material is a thing that we can make things out of or write on. There are many different kinds of material."@en . . . . "Material"@ia . . "Weapons and armor may be made of special materials. These materials will alter the properties (and value) of said equipment."@en . . . . . . . . "Material is a property of a prim that can be set through the edit window or via script. Material influences the friction of a prim as well as the default sound it will emit on collision. The types of material are (in order of friction from least to most): light (deprecated), glass, metal, plastic, wood (default), rubber, stone, and flesh. An avatar's material can not be changed and is most likely \"flesh\" (or something similar if it has one at all)."@en . "One of the considerations in selecting homes, how to build them and how to furnish them is what materials to use in the construction. Different materials have trade-offs between their qualities: longevity, aesthetics (appearance, style, sound, feel, smell), eco-friendliness, budget friendliness (cost, total cost of ownership), natural vs. synthetic."@en . . . . . "A material is a thing that we can make things out of or write on. There are many different kinds of material."@en . . "Material is a basic property of an item in ADOM. An item can only be made of one material, even if by logic it should have parts consisting of other materials as well (although the game acknowledges this through weight differences)."@en . . . . . . "There are a few Materials in the universe, and can be simplified to this list: Stone, Metal, Gem, Wood, Bark, Sap, Fiber, and Food. Of course, this list will soon be expanded, but can stay at this point."@en . . . . . . . "Material"@fr . "Weapons and armor may be made of special materials. These materials will alter the properties (and value) of said equipment."@en . "The material world is that which we observe physically surrounding ourselves. While very important in terms of keeping ourselves alive through the production of food, shelter, etc., it is a diversion from the spiritual task we are concerned with as seekers and believers in a higher plane. It is true that we must meet our material needs in order to live in God, but it is more importantly true that we must shy away from material aggrandizement in order to stay pure in our pursuit of the Word."@en . . "Material"@en . "The material item property is a descriptive property added in patch 1.69. It indicates what an item is made of but has no intrinsic use; rather, it was provided for custom content to make use of (without requiring a hak pak to define new item properties). No standard items were given this property, including those that are described as being made of one of the available materials."@en . . "Along with typical crafting materials like iron or steel, the Dragon Age universe features several exotic and mythical materials from which armor and weapons are forged. Each item is tinted with colors corresponding to the material it was made from."@en . "The material item property is a descriptive property added in patch 1.69. It indicates what an item is made of but has no intrinsic use; rather, it was provided for custom content to make use of (without requiring a hak pak to define new item properties). No standard items were given this property, including those that are described as being made of one of the available materials. There are several types (technically cost parameters) of this property, namely unknown; adamantine, brass, bronze, carbon, cold iron, copper, darksteel, gold, iron, lead, mithral, platinum, silver (regular and alchemical), and steel; bone, cloth, cotton, hide (general, several types of dragon \u2013 black, blue, brass, bronze, copper, gold, green, red, silver, and white \u2013 slamander, umber hulk, and wyvern), leather, scale, silk, wool, and wood (general, ash, cedar, duskwood, ironwood, oak, pine, yew, and zalantar darkwood); elemental (general, air, earth, fire, and water); and gem (general, alexandrite, amethyst, aventurine, beljuril, bloodstone, deep crystal, mundane crystal, blue diamond, canary diamond, diamond, emerald, fire agate, fire opal, flourspar, garnet, greenstone, jacinth, king's tear, malachite, obsidian, phenalope, rogue stone, ruby, sapphire, star sapphire, and topaz)."@en . . . "A material is a kind of item, found in game after defeating ennemies or at some merchants, that can be used to craft things."@en . "A material (abbreviated as mats) is an item used primarily for crafting but also for quests. Examples include Mountain Demon Grass, Ash Wood, and Zinc Ore. Materials of the same type can be combined to form higher quality materials, such as the combination of Ash Wood to form Ash Timber, or the combination of Zinc Ore to form Zinc Sand. Combining materials is done at a respective crafting bench: extracted materials at the Alchemy bench, wooden materials at the Wood Cutting bench, and Mining materials at the Blacksmithing bench."@en . . "NetHack allows each item to be of one material. When creating wiki articles about materials, consider including things such as: \n* What are examples of items made from that material? \n* What is good and bad about this material? \n* Does it rust, corrode, burn, rot? \n* Does the material behave as one would expect? \n* Was it a good or bad idea to put this material in the game?"@en . . "The material world is that which we observe physically surrounding ourselves. While very important in terms of keeping ourselves alive through the production of food, shelter, etc., it is a diversion from the spiritual task we are concerned with as seekers and believers in a higher plane. It is true that we must meet our material needs in order to live in God, but it is more importantly true that we must shy away from material aggrandizement in order to stay pure in our pursuit of the Word."@en . . . . "A material (abbreviated as mats) is an item used primarily for crafting but also for quests. Examples include Mountain Demon Grass, Ash Wood, and Zinc Ore. Materials of the same type can be combined to form higher quality materials, such as the combination of Ash Wood to form Ash Timber, or the combination of Zinc Ore to form Zinc Sand. Combining materials is done at a respective crafting bench: extracted materials at the Alchemy bench, wooden materials at the Wood Cutting bench, and Mining materials at the Blacksmithing bench."@en . "Materials are used to create alchemy mixes that could be found in various locations. \"What do you get when mixing Materials with other Materials? Those pursuing the art should try it for themselves. One Theory is that the Materials' numbers are multiplied, and the resulting mixture becomes enriched with Phozons.\" - Note, Alchemy Part 2The materials' numbers are multiplied when mixed with another material. e.g. (Material 2 + Material 3 = Material 6) Higher material numbers created into alchemy mixes will produce higher amounts of Phozons."@en .