"Guide: Siege University - 203a: Triggers I"@en . "Triggers are extremely flexible and are connected to many other facets of the game. Once you start understanding triggers, you will be able to create everything from a simple mood change to complex scripted sequences and Non-Interactive Sequences (in-game movies)-and you don't need to know a whit of Skrit to do it!"@en . . . "Triggers are extremely flexible and are connected to many other facets of the game. Once you start understanding triggers, you will be able to create everything from a simple mood change to complex scripted sequences and Non-Interactive Sequences (in-game movies)-and you don't need to know a whit of Skrit to do it! However, \"understanding triggers\" is really about understanding how much of the game works. Triggers make things happen, but your ability to use them will grow as you develop a fuller understanding of what is possible and available to you (in the form of actors, gizmos, objects, nodes, animations, effects, lights, sounds, commands, etc). This will take time, so be patient, and it never hurts to study existing maps to figure out how certain things were done. We'll try to touch on a wide range of applications in this tutorial."@en .