. "Chroma/Patch History"@en . . . . "*Conclave: Spectral Scream status chance now 100%.\n*Updated Chroma\u2019s tail cloth physics.\n\n\n\n*Chroma part crafting stages were replaced with cheaper to build Chroma beacons.\n**Chroma parts are obtained from Junction rewards later on.\n\n\n\n*Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis.\n\n\n\n*Conclave: Effigy can now only be activated at 100 energy.\n*Fixed dual secondary holsters clipping through Chroma when equipped with his Agile stance.\n\n\n\n*Possible fix for Effigy being invisible and dealing no damage\n\n\n\n*Fixed Effigy wings not showing up for Clients. \n\n\n\n*Augment: Elemental Ward - Everlasting Ward\n\n\n\n*Fixed Effigy not taking the proper helmet customization.\n*Fixed badge placements on Chroma.\n\n\n\n*Conclave: Increased the damage and decreased the health of Effigy in Conclave.\n*Fixed Elemental Ward not functioning when the Cold element is used.\n\n\n\n*Fixed Vex Armor not properly functioning against high level Infested Nanite clouds.\n\n\n\n*Conclave: Chroma can no longer gain energy when Vex Armor or Effigy is active.\n\n\n\n*Fixed Ivara's Cloak Arrow causing permanent invisibility when used on Effigy.\n*Fixed improper player customizations appearing on Effigy when Chroma uses their Focus while Effigy is active.\n\n\n\n*Conclave: Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode.\n\n\n\n*Removed the Radial Scream from Effigy and reduced its channeling cost in PvP.\n\n\n\n*Fixed incorrect pricing on the Drac Chroma Helmet.\n\n\n\n*Augment: Fixed Afterburn leaving lingering damage if killed while in use.\n*Fixed Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier\n\n\n\n*Fixed Chroma\u2019s Vex Armor Ability actually reducing player armor rating.\n\n\n\n*Fixed a percentage error showing too many decimals in the HUD buff of Vex Armor.\n\n\n\n*Fixed a crash that would occur when viewing Chroma in the Codex.\n\n\n\n*Conclave: Fixed Clients sometimes not showing the correct energy colors when using Chroma.\n*Conclave: Fixed Chroma not showing the proper energy element while in the Arsenal or in game.\n*Conclave: Fixed Chroma's elemental damage always being Heat regardless of colour.\n\n\n\n*Conclave: Fixed Chroma not using the correct energy element in Conclave.\n\n\n\n*Fixed an error providing players with 0 energy drain when using Ember\u2019s World on Fire or Chroma\u2019s Effigy if they fell off the level into a pit, etc.\n\n\n\n*Spectral Scream now drains 3 Energy.\n*Elemental Ward\u2019s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.\n*Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.\n*Fixed Fire Elemental Ward allowing multiple heals each time they enter the aura.\n\n\n\n*Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.\n\n\n\n*Fixed an issue caused by Effigy scream.\n\n\n\n*Fixed an \u2018Ability in Use\u2019 error message that would appear when two Chromas with different element types use Elemental Ward near each other.\n\n\n\n*Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.\n*Conclave: Vex Armor duration increased in PvP.\n\n\n\n*Fixed the Cernos\u2019 holster position impaling Chroma when Chroma uses Effigy.\n*Fixed an issue with Chroma\u2019s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.\n\n\n\n*Fixed duplicate Syandanas appearing for Clients on Effigy.\n\n\n\n*Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.\n\n\n\n*Fixed Spectral Scream preventing players from being able to use quick melee.\n\n\n\n*Conclave: Vex armor duration increased.\n\n\n\n*Augment: Vex Armor - Vexing Retaliation\n*The Chroma Amaru Helmet is now available in the marketplace.\n*Fixed Effigy moving when in electric water or similar environmental hazards.\n\n\n\n*Fixed secondary weapons floating away from Chroma.\n*Fixed kills from Effigy not counting towards player stats.\n\n\n\n*Fixed the Rakta Ballistica not sitting on Chroma when holstered.\n\n\n\n*Fixed Nullifier Crewmen not nullifying Effigy.\n\n\n\n*Made small adjustments to Effigy to be less intrusive.\n*Fixed issue where using Chroma in a Mastery Test would\ncause enemies to stop spawning.\n\n\n\n*Fixed error that would prevent Chroma from using powers after deactivating Effigy.\n\n\n\n*Fixed Chroma playing idle animations when using\nSpectral Scream.\n\n\n\n*Fixed total end-of-mission credit reward being doubled if Effigy was active at the time of extraction.\n\n\n\n*Fixed Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.\n\n\n\n*Fixed Vex Armor increasing for shield / health decreases caused by Elemental Ward ending.\n*Fixed Effigy giving players a stacking credit boost. One Effigy per Chroma.\n\n\n\n*Fixed Spectral Scream being affected by rift status.\n*Fixed Elemental Ward fire AoE being affected by rift status.\n*Fixed Noble animations displaying a strange hand positioning.\n\n\n\n*Chroma\u2019s alt helmet will no longer appear in player inventories after completing The New Strange Quest.\n*Fixed Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.\n*Fixed Elemental Ward buff showing as 1% off in the HUD in some instances.\n\n\n*Added into game.\n*Conclave: Allowed to be used in Conclave.\n*Augment: Spectral Scream - Afterburn"@en . "950"^^ .