"This is a complete or near-complete list of all ingredients found in The Elder Scrolls IV: Shivering Isles and their effects in the game. \n* Absorb - Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent. \n* Cure - Cures effects of disease, paralysis or poison. \n* Damage - Lowers health, fatigue, magicka, attribute, or skill. Can be restored with a Restore effect spell or potion. \n* Drain - Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time \n* Resist - Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased. \n* Shield - Offers protection from physical damage and adds to the casters armor rating. \n* Restore - Regain health, fatigue, magicka, attribute, or a skill by strength of potion. \n* Fortify - Similar to Restore, but can increase the attribute or skill in question beyond the normal level. \n* Weakness - Decreases resistance to shock, frost, fire, magicka, or normal-weapon damage, or to disease, poison, and paralysis. Poisons, identified by their green bottle, can be applied to a weapon by scrolling down to the intended potion while a weapon is equipped and then selecting 'Apply'."@en . . . . . "Ingredients (Shivering Isles)"@en . . . . . . . . . "This is a complete or near-complete list of all ingredients found in The Elder Scrolls IV: Shivering Isles and their effects in the game. \n* Absorb - Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent. \n* Cure - Cures effects of disease, paralysis or poison. \n* Damage - Lowers health, fatigue, magicka, attribute, or skill. Can be restored with a Restore effect spell or potion. \n* Drain - Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time \n* Resist - Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased. \n* Shield - Offers protection from physical "@en . . . . . .