"N SP"@en . "8704"^^ . "80"^^ . "1852"^^ . "From the world of Magic: The Gathering! The Mindlock Orb drains mana from the battlefield hindering friend and foe alike, when activated it can completely seal arcane energy at great cost to the user."@en . . "At the end of the player's turn, it drains 100 MP from both you and the monster*, .\nIf you do not have at least 100 MP at the end of the player's turn, then no one loses MP, and the Mindlock Orb is unequipped.***\n\nN is equal to the monster's Level. If you have at least N SP\u2020, then during your turn you can seal all arcane forces\u2020\u2020by clicking on the Orb:\n\n*When clicked, your and the monster's MP are set to 0. The Orb keeps track of both your and your opponent's MP with a hidden counter.\n*You cannot cast Spells.\n*MP is still drained from you and your opponent, but it is deducted from the hidden counter instead.\n*At the end of the player's turn, if you have any MP , it is added to the hidden counter and your current MP is set to 0.\n*At the end of the player's turn, you lose N SP. If you do not have N SP, the \"lock\" is turned off\u2020\u2020\u2020.\n*During your turn, you can click on the Orb again to end the lock&.\n*If the lock ends for whatever reason, your and your opponent's MP is restored, based on the values of the Orb's counter. This cannot increase your MP beyond your usual maximum.\n*Possible reasons for the lock ending include you running out of SP, you running out of MP , you manually unequipping the item, or the battle ending."@en . "Mindlock Orb V"@en . "100.0"^^ . . . . "Mindlock_Orb.png"@en . "0"^^ . . . "80"^^ . . . . .