"Stone Skin"@en . "Stone Skin is a Common Enchantment belonging to the File:Icon Nature.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to give it a lasting File:Icon Defense.png bonus (per File:Icon Figure.png ), which must then be maintained with a File:Icon Mana.png per turn Upkeep Cost. Alternatively, a cheaper version of the same spell may be cast for File:Icon Mana.png during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs)."@en . "5"^^ . . . . "3.0"^^ . "Stone Skin is a physical enhancement ability that increases physical attributes of its user."@en . "Focus all Spirit to increase HP, Defense, and Threat Value but Attack Power given decreases. Spirit is not consumed when self Protection Ki is used at this state. On iRO2, this skill is known as Steel Body."@en . "Earth"@en . . . . . "Focus all Spirit to increase HP, Defense, and Threat Value but Attack Power given decreases. Spirit is not consumed when self Protection Ki is used at this state. On iRO2, this skill is known as Steel Body."@en . . "Stone Skin is a physical enhancement ability that increases physical attributes of its user."@en . . . . "Tempers armour, increasing protection and fire resistance while under the effects of Earth Enchantment."@en . . "4.0"^^ . . "This skill is taught by a member of the Necromancers faction in:"@en . . "Tamer"@en . "None"@en . . . "Protection Ki Lv. 1"@en . . "This skill is taught by a member of the Necromancers faction in:"@en . "Grants a unit per figure."@en . . "10"^^ . . "Tempers armour, increasing protection and fire resistance while under the effects of Earth Enchantment."@en . . . . . "Modifier"@en . "StoneSkin.png"@en . . . "Offensive/Defensive"@en . "4"^^ . . "Nature Booklet"@en . "1800.0"^^ . . "Stone Skin was a Wizard skill in early versions of Diablo III, which, upon activation, would cover the Wizard with rock and stone, absorbing X damage for Y seconds. In the released version of the game, this skill was partially reimplemented as the Diamond Skin skill. Wizard Skills Storm Skills \u2014 Charged Bolt \u2022 Thunderstruck \u2022 Empowered Magic \u2022 Lightning Speed \u2022 Storm Armor \u2022 Frost Nova \u2022 Deep Freeze \u2022 Power Armor \u2022 Static Charge \u2022 Electrocute \u2022 Ray of Frost \u2022 Lethal Energy \u2022 Improved Charged Bolt \u2022 Static Residue \u2022 Blizzard \u2022 Storm Power \u2022 Epic Storms \u2022 Shattering Ice \u2022 Tornado Arcane Skills \u2014 Magic Missile \u2022 Arcane Power \u2022 Efficient Magics \u2022 Penetrating Spells \u2022 Disintegrate \u2022 Wave of Force \u2022 Arcane Armor \u2022 Arcane Weakness \u2022 Arcane Speed \u2022 Arcane Orb \u2022 Slow Time \u2022 Arcane Distortion \u2022 Mana Recovery \u2022 Improved Magic Missile \u2022 Temporal Armor \u2022 Teleport \u2022 Greater Mana \u2022 Mana Burst \u2022 Runic Might Conjuring Skills \u2014 Spectral Blade \u2022 Spell Speed \u2022 Weapon Mastery \u2022 Damage Resistance \u2022 Stone Skin \u2022 Mirror Image \u2022 Conjured Armor \u2022 Conjured Health \u2022 Duplicate Conjuring \u2022 Meteor Storm \u2022 Acid Cloud \u2022 Conjured Power \u2022 Conjured Duration \u2022 Improved Spectral Blade \u2022 Hydra \u2022 Magic Weapon \u2022 Magical Impact \u2022 Slowing Strikes \u2022 Armor Piercing"@en . "Active"@en . . "Stone Skin"@en . . . "No Attribute"@en . "Buff"@en . . . "Physical Enhancement"@en . . . . "Stone Skin"@it . "Stone Skin was a Wizard skill in early versions of Diablo III, which, upon activation, would cover the Wizard with rock and stone, absorbing X damage for Y seconds. In the released version of the game, this skill was partially reimplemented as the Diamond Skin skill."@en . . "Stone Skin is a Common Enchantment belonging to the File:Icon Nature.png realm. For File:Icon Mana.png it may be cast on a unit on the overland map to give it a lasting File:Icon Defense.png bonus (per File:Icon Figure.png ), which must then be maintained with a File:Icon Mana.png per turn Upkeep Cost. Alternatively, a cheaper version of the same spell may be cast for File:Icon Mana.png during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs)."@en . . . .