. "Same? Racthoh 16:54, 20 May 2008 (EDT) I would personally take Spear of Lightning > Swift Javelin. Just maybe put Swift in Variants for areas with heavy blocks. --Image:GoD Sig3.jpgGuildofDeals 07:30, 22 May 2008 (EDT) Orders, though. -- Armond WarbladeImage:Armond sig image.png{{sysop}} 10:30, 22 May 2008 (EDT) What is the advantage of using D/N over N/D or N/Any? Zealot 11:44, 22 May 2008 (EDT)"@en . . "Build talk:Team - Racway/Archive 1"@en . . . "Same? Racthoh 16:54, 20 May 2008 (EDT) I would personally take Spear of Lightning > Swift Javelin. Just maybe put Swift in Variants for areas with heavy blocks. --Image:GoD Sig3.jpgGuildofDeals 07:30, 22 May 2008 (EDT) Orders, though. -- Armond WarbladeImage:Armond sig image.png{{sysop}} 10:30, 22 May 2008 (EDT) What is the advantage of using D/N over N/D or N/Any? Zealot 11:44, 22 May 2008 (EDT) Well, given that six of the skills, 97 of the attribute points, the headpiece, and the rune are all devoted to healing and energy management... -- Armond WarbladeImage:Armond sig image.png{{sysop}} 12:13, 22 May 2008 (EDT) Well, I saw the Orders thing, but the damage and recharge is lower. For areas with blockers, I would take Javelin, but otherwise I'd take SoL. --Image:GoD Sig3.jpgGuildofDeals 16:09, 22 May 2008 (EDT) You don't really get much from using Spear of Lightning; just 6 extra damage+25% armor penetration (which isn't significant in Hard Mode), which is outclassed even by Swift Javelin (because of OoP, of course). Blazing Spear would be fine in place of Swift Javelin (or Vicious Attack, as noted). Spear of Fury would have been one of the best choices, but it isn't worth the loss of one of your other PvE skills. Also, wurs the critical hit for Vicious Attack? The only reliable Deep Wound you've got is Merciless Spear on your Motigon. -Mike 16:49, 22 May 2008 (EDT) Deep Wound is not needed in PvE, especially when stuff is dying as fast as Vicious Attack can recharge. Merciless Spear is pretty much there in case that extra 100 damage is needed to break a mob; heroes from my experience are quite good with it to boot. If that doesn't work, Stunning Strike will. Pretty much the only reason Swift Javelin and Vicious Attack are on the player's bar is because they are the two fastest recharging non-elemental non-pve 5 energy spear attacks. With all the energy SY returns, mash away. That bar has a strict focus on keeping SY up as much as possible. No other adrenaline skills, no chants, nothing to stop you from attacking and building adrenaline. The exception to this is EBSHonor. Personally I only cast the ward when Dark Fury is up; it allows me to maintain SY without significant downtime. The bar always functions the same way no matter the circumstance provided you are kept clean of hexes/blind/change targets when blocking. As an example if GftE! was on the bar in place of Swift Javelin to get that Deep Wound, and the party was starting to break the last thing I want to do is take a strike of adrenaline away from SY. Energy on the monk(s) in those situations has probably gotten tight; I don't want to make things harder on the healer by dropping SY even for a second if it can be avoided. As such with the two attack skills I can continue to pump out damage in the same manner despite the party's condition, compared to GftE! + Vicious Attack where GftE! only works against your odds of survival. It becomes a burden in a situation that matters. Overall that is the purpose of all the builds, and why there are the variants for every situation. Powering SY and maintaining it as much as humanly possible gives you the greatest chance of survival. Miss hexes, reduce attack speed hexes, degen hexes, AKA damage that SY can't prevent, hex variant keeps you clean. Blind (no SY), degen conditions (SY doesn't help), you have Song of Purification. Multiple healers that you can't break with damage alone, Stunning Strike to the rescue. It is a strong hero combination that gives you fallbacks and preventatives in the situations that will actually pose a threat to the party's survival. Racthoh 18:03, 22 May 2008 (EDT) You forgot to mention that Spear of Fury is bad. -- Armond WarbladeImage:Armond sig image.png{{sysop}} 20:13, 22 May 2008 (EDT) If you don't need Swift Javelin's unblockable, the +damage is greater. But that only applies if you're not taking EBS. -Shen 20:32, 22 May 2008 (EDT) D/N's party healing is the main advantage. If you want to take a necro for orders, it'll be using Splinter Weapon and IV or something. -Shen 20:36, 22 May 2008 (EDT) Armond, I understand your point about avoiding downtime, but when Dark Fury is up, you're able to spam Blazing Spear, \"GftE!\" and \"SY!\" without downtime (well, I've got 5 seconds of \"SY!\"). And if things start to look bad, it's as easy as not using the other adrenal skills or skills with activations (except EBSoH). -Mike 21:21, 22 May 2008 (EDT) If you don't have to worry about downtime, then of course there's no problem. If things start to look bad, being able to hit for more is better than having useless slots. -Shen 21:26, 22 May 2008 (EDT) Downtime? I don't care about downtime. I can maintain it with blazing spear (a better skill than vicious attack imo, but it may just as easily have been that I was too lazy to get it on my gon) spam with a 4 second sy, but then I don't use ward. I just don't like wasting a PvE skill on Spear of Fury because the damage doesn't make up for the PvE skill slot loss and the conditional adrenaline gain is useless when you're charging SY in two hits anyway. -- Armond WarbladeImage:Armond sig image.png{{sysop}} 21:43, 22 May 2008 (EDT) The thing with Spear of Fury was that it could deal 30+ damage (with high enough ranks), more than most Spear Attacks, has a 1 second activation, and could be used after Anthem of Weariness to make up for the downtime, but you will get more from EBSoH. -Mike 07:02, 23 May 2008 (EDT) Also, Spear of Fury doesn't need to hit to give the adrenaline gain, so even against mobs that block, you're able to fully recharge SY at least every 8 seconds, if all your attacks are blocked, unlike Swift Javelin. ScythXIII 09:23, 23 May 2008 (EDT) If things are blocking, change targets. There's no excuse for not charging SY every two hits. -- Armond WarbladeImage:Armond sig image.png{{sysop}} 10:36, 23 May 2008 (EDT) When fighting raptors in GWEN, they all seem to be blocking ._. ... ScythXIII 11:47, 23 May 2008 (EDT) Ctrl-spacebar. Shit dies when seven spears get chucked at it. -- Armond WarbladeImage:Armond sig image.png{{sysop}} 11:48, 23 May 2008 (EDT) Not saying that things aren't dieing, just that the blocks prevent adrenaline gain = no SY. Killing it would still mean no SY <_< ... ScythXIII 11:51, 23 May 2008 (EDT) ...Because it really matters if you've got SY up if they're dead? -- Armond WarbladeImage:Armond sig image.png{{sysop}} 11:57, 23 May 2008 (EDT) True...ScythXIII 12:07, 23 May 2008 (EDT) Mirror of Disenchantment for Raptors, or necromancers over paragons. Racthoh 15:41, 23 May 2008 (EDT) Possible variant for block heavy areas (stances/enchantments)? ScythXIII 18:21, 24 May 2008 (EDT) Wee.. correct indent ScythXIII 18:22, 24 May 2008 (EDT)"@en .